Author Topic: Extending the Area Awareness System  (Read 751 times)

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Radegast

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Extending the Area Awareness System
« on: January 03, 2016, 03:26:32 PM »
I found a hidden gem while browsing the ModWiki which describes a way to extend the AAS system for the AI. We are able to script Doom III bots to fare well enough in close encounters at predefined places, but imagine how much fun it would be if they were able to roam free on the map. Right now they don't know how to climb ladders, use elevators, portals, crouch to move in confined spaces, etc. The wiki article and the included code are obviously outdated, but if an engine coder could take a look at it and adapt it, it would make AI scripting much more fun for scripters.