News:

One Minute Game Review by The Happy Friar: https://ugetube.com/@OneMinteGameReviews
Also on Rumble: https://rumble.com/c/c-1115371

idTech 4 (aka Doom 3 tech) Discord Server! https://discord.gg/9wtCGHa

Main Menu
Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Phrozo

#76
Yes unfortunately I don't have Pro and the number of video/audio layers are restricted. There are probably more advanced plugins with it as well.

Quote from: Tehstrelok on September 08, 2015, 12:37:35 PM
Ok, back to the topic, sorry that we derailed from your mod phrozo, btw, did you do changes to the ai in the game? during a test play, I spawned a hellknight and when I ran away to wait for it in a corridor, it did not show up there as expected, it actually took an alternate route to get to me lol!

p.s: just one last thing about vegas pro, I´ve used up to 120 tracks among video n audio in a project to make videos before, no limitations heh.

I wasn't happy with the pain threshold system in D3 because only high powered weapons would cause pain animations and sometimes that was disabled so I experimented with the HK and a few other monsters to break from attacks after accumulating enough damage. I also made the cgun commando and Mancubus attack you while taking cover ( they would stop immediately once you weren't visible ).

Simple stuff, nothing too serious. Most script just added new FX like the particles for spawning in fireballs for the HK and Imp. Right now I'm working on DoomScript stuff at the moment and in the future I plan to work on the AI a little more.

#77
Most of the text based assets are in pak000.pk4 in your Doom 3 base folder. The "script" folder will be in there. I use 7-Zip for extracting pak files.
#78
Vegas Movie Studio 9.0. I really need to upgrade to something newer.
#79
Strutt your stuff! / Re: Strelok´s mod
September 07, 2015, 04:04:26 AM
I like some of the new sounds and monster behavior. I don't think I've seen running zombies in Doom 3 lol, that's cool. And yes I did notice some of my particles :)

Did you make the cloud effects on Mars in the main menu? Pretty cool. By the way, sorry about the no reply on game banana. I became inactive on the site unfortunately but I've got no problems with you using some of my effects.

Good job :)
#80
Thanks man. It's always great when people can incorporate this stuff.
#81
Quote from: romulus_ut3 on September 06, 2015, 03:59:02 AM
Most of the stuff from your previous FX mod was compatible apart from the Archville's effects, Motorsep did a conversion, he can tell you more.

I still need to test out his utility. I'm really getting behind on things...  :-[

Quote from: VGames on September 06, 2015, 06:38:08 PM
My only gripes with your mod have to do with always having flashlights on with guns and the blood effects are way to bright. They just don't fit with the rest of the blood in the game. Just my opinion. Excellent work either ways. I love the glow from the chaingun barrels. I may look into incorporating that into PD3 with your OK.

In the main menu, if you go to Options > Mod Options and turn Auto Weapon Light On to off, that should help. Also make sure Persistent Light Toggle is on. Thanks for the feed back, and everyone is approved to use everything if they wish. Sorry about the blood particles. Maybe my screen is too dark or I made them stand out too much :P

Quote from: Tehstrelok on September 06, 2015, 10:00:12 PM
hm... some of these look really nice, but others in all honesty look inferior to the defaults, maybe is just me, but I think your first mod is still better.

Any FX in particular? I'm actually not happy with all of them as well ( I'd like to redo the caco and frag particles ) so I'm open to fixing/adding new stuff.

Always good to know people like the older stuff though. Thanks :D
#82
Strutt your stuff! / Re: Strelok´s mod
September 06, 2015, 10:23:55 PM
Nice. I'll have to check this out.
#83
Quote from: The Happy Friar on September 06, 2015, 02:48:01 PM
Quote from: Phrozo on September 06, 2015, 12:39:53 AM
I've only noticed one issue so far though and it's the plasmagun shooting aimed black squares:
https://drive.google.com/open?id=0B478ijnYrJu8amM0ZlZzZ2hBa0U

The link says I don't have permission to view.

If it's the same black squares I saw I only had them because of having my exe named doom3.exe.  When renaming it that didn't happen.  I think turning off the new ambient eliminated that w/o renaming the exe.

Sorry, new to Google Drive. Link should work now ( hopes )

:P
#84
Quote from: romulus_ut3 on September 06, 2015, 03:59:02 AM
Now to check if it's DOOM 3 BFG compatible. I loved your previous work, btw.

I don't think it quite is. You'll be able to extract most assets and be able to use them just fine for the BFG edition but the code specific effects will probably need a new binary. The source code is included though. And thanks btw :)

edit:

Forgot to mention this. I don't expect people to play through all of Doom 3 with my mod so if you want to quickly test out everything probably just load up a late game level like Site3, CPUboss, hell1 or your favorite level.
#85
I tried the fix and that seemed to work. And as romulus said as long as the exe is something else it will work.
#86
Had fun plying this last time. Hopefully I can catch you all again soon if we're still play testing.

By the way, I renamed the Doom3.exe and it has resolved most graphical issues for my GPU ( ATI Radeon HD 5700 ).

I've only noticed one issue so far though and it's the plasmagun shooting aimed black squares:
https://drive.google.com/open?id=0B478ijnYrJu8amM0ZlZzZ2hBa0U
#87
Thanks :3
#88
And only WAVs can use the sound shake feature in a sound shader. Ogg files will give warnings.
#89
Strutt your stuff! / Phrozo Mod 2.0 Officially Released
September 05, 2015, 07:10:37 PM
Hello everyone.

I'm glad to be back to the Doom 3 community and proud to release Phrozo Mod 2.0, which I have been working on when I wasn't busy over the years.



Here is the official page for more info: http://www.moddb.com/mods/phrozo-mod-2
Download Page: http://www.moddb.com/mods/phrozo-mod-2/downloads/phrozo-mod-2

This work is stuff I wish my previous work could have been like. I'm a lot more pleased with the results, but I'll let you guys be the judge. Hope someone likes my mod or finds something interesting about it.

-Phrozo