Hey folks,
this thread is about testmaps that any of you have created with idtech4 while working on a project, that turned out to be cool enough to share them with the community.
When submitting your own testmap, please make sure it runs with stock Doom3 without any mods required.
I am going to make a start with a very simple testmap that I happened to create during some entity network syncing work.
The testmap is called "friendly_turret_sentry_test" or also known as "The Pinky Torture Room" >:D.
The concept is as already mentioned pretty straight forward:
The left GUI spawns in Pinky demons.
The right GUI activates/deactivates a turret sentry that targets monsters, trying to protect the player from any harm.
(click the image to playback the youtube video)
(http://www.scared-pixel-studios.com/public/images/mcs/friendly.turret.sentry.test.jpg) (https://www.youtube.com/watch?v=KJCTYlpWdQ0)
Testmap Download Link (http://www.scared-pixel-studios.com/public/downloads/mcs/zzzz_friendly_turret_sentry_test.pk4)
I've made dozens of testmaps over the years, this is only the ones that work that I have left. Most come from ideas I've had that I thought would be neat, some because I wanted to learn how something worked (like forcefields).
I have a lot of test maps, but mostly for content:
http://i.imgur.com/KKMiyGD.jpg unreal Engine 4 content test
http://i.imgur.com/08p29Hs.jpg made some bones in cryengine
http://i.imgur.com/FN50UEK.jpg was trying to make a new strogg texture set, but for cryengine, didn't work out too well due to poor planning
http://i.imgur.com/MIhDfYK.jpg decided to see how it looked in quake 4
http://i.imgur.com/8YOI5xD.jpg threw it unreal engine 3 to see how it looked