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Messages - doom3xbox

#91
id Tech 4 Level Editing / Re: Editing pieces of levels
August 08, 2015, 04:46:05 PM
I'm rather confused, just how does one edit or change a level.

Or if I want to add a particular light from one level to another, and I mean a physical light not some type of source of light, just how is that done?

Is GTK 1.40 suitable for Doom 3? That would of been used in 2004 for various Quake 3 games.
#92
id Tech 4 Level Editing / Re: Editing pieces of levels
August 08, 2015, 06:29:00 AM
I'm well aware about the xbox copy, I am refering to the PC copy.

If I want to say seperate the first part of the game level, when the Marine enters the Martian outpost, where do I begin to edit the scripts and remove pieces to connect a different part of the game's level to there via a door.

I've posted in the level editing section, so far only one reply, being yourself.

The only mapping concept I have is from the Quake 3 GTKRadiant, and UberRadiant. I'm not an expert, I've just used them in the past many years back.
#93
id Tech 4 Level Editing / Editing pieces of levels
August 07, 2015, 07:27:12 PM
Hello,

I only bought a copy of Doom 3 last year for the Xbox, I found the game rather repetitive and certainly some freight moments, I'm not a horror fan.

I was reflecting on the game, and the story it being about demons and all that sort of stuff, I actually thought it was to do with Aliens invading a Martian outpost.

I've recently been playing through certain levels, just going through the delta labs area.

I had played the demo in 2004 on a 64MB Geforce MX 420 Graphics card, Pentium 4 2.26GHZ. Which I still own today, how ever the RAM and Graphics card were upgraded years later.

I was just curiously reading about Doom 3 modding, what can anyone here tell me about it?

I wouldn't be interested in new content, just editing a few existing locations in the game, and interconnecting them with a particular set of enemies as an idea.

I guess Mapping and scripting is the focus.

I currently don't own a copy for the PC. I have a Nividia Geforce 6200 (2006) graphics card. The game was released in 2004 for the PC, and as stated I did run a demo in late 2004 on the exact same system I'm still using.

Thanks for reading.