This is a screenshot of the player's shadow from the DOOM 3 BFG Edition:
(http://www.mediafire.com/convkey/37d3/phmzc1877q7040wzg.jpg)
This is a screenshot of the player's shadow from the original DOOM 3:
(http://www.mediafire.com/convkey/0b8e/eh010rcwoea871uzg.jpg)
So why is the BFG Edition's player shadow missing it's head when being projected? And how can this be fixed?
I'm assuming there's no head. :o
Quote from: romulus_ut3 on February 22, 2015, 12:51:18 AM
So why is the BFG Edition's player shadow missing it's head when being projected? And how can this be fixed?
I confirm the glitch:
(http://www.scared-pixel-studios.com/public/images/d3bfg/bfg_no_head_shadows.jpg)
I identified the issue to be within the New Player Head material shader "models/characters/player/playerhead" in "materials/characters.mtr". The shader key "twosided" is causing the lack of the Player Head Shadows... So simply commenting that material key out with "//twosided" in the shader fixes Player Head Shadows for me in D3 BFG...
(http://www.scared-pixel-studios.com/public/images/d3bfg/bfg_head_shadows.jpg)
Thank you!! :D You guys are awesome.
is there anyway to see how it has to look like in characters.mtr? i did all the things but that didnt fix it ;c
-1 more point for BFG Edition :P
Try commenting out anything that has to do with shadows in that same shader definition in the material file until u find the solution. That 2 sided command should be commented out.
Hey thanks oneofthe8devilz! I was playing with player shadow off because of this not anymore! ;D