id Tech Forums

General Category => Haunting of Deck 12 => Topic started by: bitterman on November 25, 2018, 09:31:04 AM

Title: Re: Quake 4 weapons and enemies in Doom 3 (WIP)
Post by: bitterman on November 25, 2018, 09:31:04 AM
Is it glow on last picture?

What D3 engine do you use?

By the way - good job :)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 25/11)
Post by: EoceneMiacid on November 25, 2018, 01:37:22 PM
You mean the Gladiator's shield? There are probably still some shader issues left with that one, but I'll give it a closer look soon.

I'm running dhewm3.

And thanks.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 25/11)
Post by: bitterman on November 25, 2018, 09:29:47 PM
Shield is looks like semi-transparent image.

These blue and red lights on the body of npcs which are glowing in shadow - as I remember they maked via glow map in Q4, and it was a new stage in this game instead of D3.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 25/11)
Post by: EoceneMiacid on November 27, 2018, 02:10:48 AM
Some of the newer additions....


Tactical Transfer
(https://imgur.com/1SF1pUM.png)

These guys were challenging, since they're essentially reskins of the NPC marines, with resources strewn all over the goddamn place as you've come to expect from idTech4 games... weapon models aren't entirely correct yet, they can carry machineguns, shotguns, hyperblasters or railguns, but the model doesn't reflect it correctly at the moment. Plus side is that I have Quake 4 NPC's nearly working :)

And then there's...


Makron
(https://imgur.com/USoxCfp.png)

Seems mostly correct. This guy can fire a ton of different projectiles. Should be fun writing AI for.

Also


Boss Buddy
(https://imgur.com/48R2G40.png)

I really like the detail on this guy. He actually has a separate head model, which I suppose you can have some fun with :)
He also reminds me that I need to define a new material, 'energy', and some nice particle effects if you shoot it :)


Progress continues on Prey as well, but it's still a little too early to show.

I also began importing map objects from Quake 4. Methinks I'm going to take a thorough look at the walker mech :)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 27/11)
Post by: EoceneMiacid on November 27, 2018, 11:58:27 AM
Fixed heaps of errors today

Also added the


Scientist
(https://imgur.com/vp7f5Oh.png)


And the

Light Tank
(https://imgur.com/nzQyMIL.png)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 27/11)
Post by: EoceneMiacid on November 27, 2018, 01:11:23 PM
(https://imgur.com/t2FypPf.png)


(https://imgur.com/a5NFsLF.png)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 27/11)
Post by: EoceneMiacid on November 28, 2018, 02:47:01 AM
Say hello to the Hound:

(https://imgur.com/KGV0Rf6.png)

Once again, their style fits rights in with Doom 3 and Quake 4 :)

Expect more pictures of working Prey monsters later today.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 28/11)
Post by: The Happy Friar on November 28, 2018, 07:55:17 PM
this thread makes me want to reinstall q4 & prey & play those again.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 28/11)
Post by: EoceneMiacid on November 29, 2018, 02:58:40 AM
Both great games, but I cannot bring myself to play them for very long. I'm stuck in the 'floating orb'-bit in Prey and always get bored before I can find the exit. I should persist though, since I remember some pretty cool (read: messed up) stuff happening later in the game.

In the meantime, I've hooked up some basic AI for some of the monsters - the Strogg Berserker now actively chases you and attempts to pummel you with melee attacks. Seems pretty spot-on when I compare him to his behavior in Quake 4. Later down the road, I'll take a closer look at the Quake 4 SDK, and see if any useful knowledge can be extracted from that.

Once everything works, I'll package everything up nicely into an assets pack, for the community to go nuts with.

The problem is that I need some cooperation from the maintainer of dhewm3 first.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 29/11)
Post by: EoceneMiacid on November 29, 2018, 03:44:52 PM
Here's the Walker :)

(https://imgur.com/JEnuuq0.png)

Doom 3 doesn't support vehicles out of the box, but apparently has some support for it in the SDK, so until I get that going I've made this guy an AI-controlled ally :) any help with this would be greatly appreciated!

Plenty more to come...
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 29/11)
Post by: motorsep on November 30, 2018, 09:31:21 AM
I am pretty sure that as soon as Beth and/or Activision find out about what you are doing, they will slam you with C&D letter (especially if you release anything for Doom 3 with Quake 4 assets).

Other than that it looks cool :)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 29/11)
Post by: EoceneMiacid on November 30, 2018, 10:15:26 AM
I thought about that, but I don't know. There are countless mods out there that are entirely comprised of proprietary assets.

I suppose what I could do is if I want to release it, is to do so without the actual models, textures and sounds - you'd have to provide those yourself. I doubt there's any strictly enforced copyright on the text definition files, since they barely resemble the ones they were derived from - some of them required a total rewrite, pretty much.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 29/11)
Post by: EoceneMiacid on November 30, 2018, 10:40:42 AM
A few more things I'm working on...

And here we have the Quake 4 marine (again, minus head)
(https://imgur.com/7km9Au7.png)

Quake 4 and Prey also come with a ton of nicely modeled map objects to spice up your maps, and they're quite interchangeable.

Here's the Brainstalk from Q4:

(https://imgur.com/ouspWmU.png)

(Though the actual brain is not visible atm)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: EoceneMiacid on December 01, 2018, 09:53:25 AM
Taking a small break, worked on this thing for 2 consecutive weeks non-stop pretty much (got a lot of free time currently).

After that I'll resume work, finishing the Quake and Prey stuff. Next up is ETQW. After that, there are two other idTech4 games; Wolfenstein and Brink. Would be cool to have their assets in here as well, no?

Huge idTech4 sandbox mod :)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 29/11)
Post by: The Happy Friar on December 01, 2018, 03:02:24 PM
Quote from: EoceneMiacid on November 30, 2018, 10:15:26 AM
I suppose what I could do is if I want to release it, is to do so without the actual models, textures and sounds - you'd have to provide those yourself. I doubt there's any strictly enforced copyright on the text definition files, since they barely resemble the ones they were derived from - some of them required a total rewrite, pretty much.
That would be the best way to do it.  Beth might still complain, but if it's the "I'm not providing any assets, people use their own" I'm not sure what they could do.
Personally, I found Prey better then Q4, but I still found Q4 a lot of fun (I could do almost the entire game with the machinegun after some upgrades).
ETQW models are binarized, so unless you could get binariaration support in the D3 GPL, odds are you won't be able to use them w/o sharing assets.  Brink is the same way.  Kind of like a step between Doom 3 & D3BFG.  :)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: EoceneMiacid on December 02, 2018, 02:44:30 AM
You're right, I'm looking at ETQW's data, it's structured differently and the models and their animations are in binary format, so unless we can convert them back to text (or native support for them is implemented in dhewm3 or fhDoom) ETQW and the later games are off-limits. Oh well.

Got my hands on Wolfenstein yesterday, couldn't even tell where and how they store the models and animations at first glance.

Here's another idea that's been bouncing around in my head, but one I'm going to need some help with. I'd love to import the Street Fighter 4 character models into Doom 3 so they can function as NPC's or enemies.

Now, there's a utility that can extract the models from the game (which I can't get to work properly in WINE :/), for use in Blender, from were they should be exportable to md5. I have the exporter plugin installed, but can't get it to work either. I'm not much of a 3D modelling guy, though.

So, exactly how crazy is this idea? Is it feasible at all?




Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: The Happy Friar on December 02, 2018, 12:17:19 PM
The ETQW SDK has some of the stuff in md5 format.
The only way you'd be able to use other game models is if they have skeleton/bone structures in them.  Then you could export them.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: EoceneMiacid on December 03, 2018, 02:47:47 AM
That's interesting to know. I'll download it later today to see if it can be of any use.

Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: EoceneMiacid on December 03, 2018, 07:29:00 AM
Hmm, it's only available as a .exe, which doesn't seem to agree with WINE.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: LDAsh on December 04, 2018, 06:53:36 AM
Sometimes you can extract packaged data from an EXE with something like 7-Zip, without needing to "install" anything.
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 30/11)
Post by: EoceneMiacid on December 04, 2018, 02:16:51 PM
Thx. I'll try later.

Here's the first weapon from Prey; the Rifle.
(https://imgur.com/L3ELAy6.png)

Luckily, the offsets appear correct here, but the textures aren't yet.

And here are both the Hunter and the Elite Hunter (without their weapons), and the Mutilated Human which is looking a lot better now;

(https://imgur.com/2bKg6dm.png)

And the Centurion:

(https://imgur.com/E8dBTPS.png)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 09/12)
Post by: EoceneMiacid on December 09, 2018, 06:51:22 AM
Two more monsters....

This handsome fellow is the Mutate from Prey:

(https://imgur.com/NrAulcP.png)

And this is the Strogg Hovertank:

(https://imgur.com/avd1XG2.png)
Title: Re: Quake 4/Prey weapons and enemies in Doom 3 (WIP) (Updated 09/12/18)
Post by: EoceneMiacid on December 10, 2018, 06:08:00 AM
Moar things!

Harvester (Prey)
(https://imgur.com/Nyuq8aR.png)


Stream Protector (Quake 4)
(https://imgur.com/Vn0Q6X3.png)

I've actually had this guy working for a while (he's in the back of the group shot) but polished him up recently and realized I didn't show him off properly yet.

Haven't worked on the other Prey guns yet, they are quite laborious to convert (and not that endearing to use), but I guess I'll have to bite the bullet sometime.

Next up is a bunch of map objects from Prey:


Radiator
(https://imgur.com/HTTAwZ2.png)


Microscope
(https://imgur.com/gOJwKYu.png)


Propane Tank
(https://imgur.com/YLf1Sal.png)


Anti-Shuttlegun
(https://imgur.com/LqJ8mTj.png)


Schoolbus
(https://imgur.com/ISTgebu.png)


... and that's really just the tip of the iceberg, there are lots more where these came from.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 10/12/18)
Post by: EoceneMiacid on December 10, 2018, 11:28:27 AM
Also wanted to mention that I'm making them actual movable objects, with appropriate masses and whatnot.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 10/12/18)
Post by: EoceneMiacid on December 12, 2018, 08:13:40 AM
Prey Weapons

Wrench
(https://imgur.com/3nI4lpO.png)


Hunter Rifle (looking much better now)
(https://imgur.com/5HEQ1u6.png)


Acid Sprayer
(https://imgur.com/WtRrl24.png)


Leech Gun
(https://imgur.com/53MUzBO.png)


Autocannon
(https://imgur.com/eaqVjuZ.png)


Crawler Launcher
(https://imgur.com/q6RGUYG.png)


Crawler Grenade
(https://imgur.com/HA78Dar.png)


None of these work yet, some of the more exotic guns appear quite complex.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
Post by: EoceneMiacid on December 12, 2018, 12:00:34 PM
And five more monsters


Gasbag
(https://imgur.com/arTlBez.png)


Creature X
(https://imgur.com/HoBLLlx.png)


Fodder
(https://imgur.com/qY4c5mW.png)


Droid
(https://imgur.com/saYaYf4.png)


Keeper
(https://imgur.com/UL3XkEd.png)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
Post by: EoceneMiacid on December 13, 2018, 11:44:59 AM
Quake 4 Ammo

(https://imgur.com/IygY4RZ.png)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
Post by: EoceneMiacid on December 14, 2018, 08:34:34 AM
I have a couple of days left with nothing to do but work on this. Fixed a lot of stuff in the meantime, but unfortunately nothing that can be shown off in pictures.

And I'm stuck in a few places - it'd be great if anyone could step up and help out.

What I need is:

- Doom 3 and Prey weapon viewmodels with Quake 4 guy's arms, and a set of Quake 4 viewmodels with Doomguy's arms - so either one can pick up and use any weapon with the correct looking arms;

- Proper world model animations, so Doom 3 guy correctly holds the Quake 4 guns and vice versa;

- Proper AI for the Quake 4 and Prey monsters (although Prey uses AI scripts, they need to be adapted heavily)

- I have a 'quick melee' function, which allows the player to kick, regardless of weapon carried (a la Duke Nukem 3D/Brutal Doom). It works, but I don't have proper kicking animation.
I have downloaded a small mod which has one, but it's tied to the 'fists' weapon.
So if somebody could apply the leg kicking model to each Doom 3, Quake 4 and Prey weapon?

- Lots more stuff on my wishlist, but these are the most pressing :)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
Post by: EoceneMiacid on December 14, 2018, 11:24:19 AM
This might prove a little controversial, as the first Doom mod that lets you kill children in a variety of gruesome ways?

Possessed Boy And Girl
(https://imgur.com/McIimbH.png)

They were originally meant to be ghosts, and as such their modelling looks a bit off when made solid. They don't have any ragdolls either, and dhewm3 doesn't have the built in articulated figure editor.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on December 14, 2018, 05:49:27 PM
(https://imgur.com/3nUSOeS.png)

Three Quake 4 marines, holding a shotgun, machinegun and hyperblaster respectively :)
(but with Doomguy heads instead)

Also working on other NPC's, here are some from Prey;

(https://imgur.com/yGN9H8s.png)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on December 15, 2018, 08:23:06 AM
Jetpack Harvester
(https://imgur.com/2xYbF83.png)


Sphere Boss
(https://imgur.com/wmdLOKF.png)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on December 16, 2018, 10:07:09 AM
Imported tons of mapobjects from both Quake 4 and Prey

Things such as doors

(https://imgur.com/PV4DsY8.png)

Marine dropships

(https://imgur.com/o2RhUpz.png)


And whatever these things are
(https://imgur.com/VgupSAu.png)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on January 05, 2019, 07:14:49 AM
Hi!

Sorry about the lack of news lately, but the past few weeks were eventful to say the least :)

I moved places and had to wait a while for my internet connection.

I also upgraded my laptop to a new one (i7, Nvidia GTX, 16GB RAM, SSD) and right now I'm playing through DOOM 4, which is absolutely goddamn amazing. It's my favorite game of all time, no question - and I positively can't wait for Eternal.

I plan to get back at this project soon (I have to finish DOOM 4 first you understand :)), I have a couple of nice surprises coming up.

Stay tuned and happy new year!
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: motorsep on January 07, 2019, 05:11:48 PM
Quote from: EoceneMiacid on January 05, 2019, 07:14:49 AM
... right now I'm playing through DOOM 4...

There is no Doom 4. It's just DOOM or DOOM 2016.

8)
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: bitterman on January 08, 2019, 07:02:35 AM
I found that the model of space ship from D3 is very complex and  looks more cool than drop ship from Q4. Never noticed it before.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on January 08, 2019, 02:47:47 PM
Quote from: motorsep on January 07, 2019, 05:11:48 PMThere is no Doom 4. It's just DOOM or DOOM 2016.

::) I'm calling it Doom 4. Deal with it.

Quote from: bitterman on January 08, 2019, 07:02:35 AMI found that the model of space ship from D3 is very complex and  looks more cool than drop ship from Q4. Never noticed it before.

I like the Q4 one more, even though it's a total rip-off of the Aliens dropship.
Title: Re: Quake 4 & Prey stuff in Doom 3 (WIP)
Post by: EoceneMiacid on February 16, 2019, 07:36:25 AM
Hello again!

Unfortunately real life responsibilities have caught up with me, and as such I'm unable to devote much time to the project as of late.

Anybody interested in helping out/collaborating/picking up where I left off?