id Tech Forums

id Tech 4 (Doom3/Prey/Q4) => id Tech 4 Discussion => Topic started by: argoon on July 30, 2017, 08:09:32 PM

Title: Fantastic BFG VR mod!
Post by: argoon on July 30, 2017, 08:09:32 PM
Can someone explain to me how were they able to modify the BFG flash GUI's so deeply without the source files?

Title: Re: Fantastic BFG VR mod!
Post by: motorsep on July 31, 2017, 12:50:14 AM
Quote from: argoon on July 30, 2017, 08:09:32 PM
Can someone explain to me how were they able to modify the BFG flash GUI's so deeply without the source files?

It's all in C++ code. Flash is just art, placeholders so to speak. Everything is driven by C++.
Title: Re: Fantastic BFG VR mod!
Post by: spamclark15 on July 31, 2017, 01:37:33 AM
Flash is actually very easily decompiled. The previous poster is also correct as the logic driving all the Flash stuff is actually C++.
Title: Re: Fantastic BFG VR mod!
Post by: argoon on July 31, 2017, 11:33:52 AM
Quote from: motorsep on July 31, 2017, 12:50:14 AM
Quote from: argoon on July 30, 2017, 08:09:32 PM
Can someone explain to me how were they able to modify the BFG flash GUI's so deeply without the source files?

It's all in C++ code. Flash is just art, placeholders so to speak. Everything is driven by C++.

Quote from: spamclark15 on July 31, 2017, 01:37:33 AM
Flash is actually very easily decompiled. The previous poster is also correct as the logic driving all the Flash stuff is actually C++.

Hum, ok thanks, it seams i need to study more the BFG engine and see how it is done.