Recent Posts

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On-trigger gui on the top of interacted item is a best idea IMO.

Is there a way to make gui surf always to stay in player's view?
(like 'deform sprite' for material but I can't find how to assign mtr to gui).

*********** upd ************

It's works fine on func_static with decal mtr and show/hide by trigger/script (right quad).
On func_static with gui the 'deform sprite' k/v works odd (left quad).

Not so flexible as gui (font type, align etc) but works as planned.

Now about key handle...
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id Tech 4 Scripting / Re: Player's interactions with objects via keys
« Last post by bitterman on January 18, 2018, 11:41:58 AM »
Another way (looks like system font is fixed and can't be changed via script).
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id Tech 4 Models and Animations / Blender 2.7.x MD5 exporter
« Last post by Snehk on January 17, 2018, 03:43:53 PM »
Just found it in the web. I'm going to check how it works in a few days.

https://github.com/TechnoPrometheus/Blender-2.7.x-MD5-Exporter
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by motorsep on January 17, 2018, 09:23:26 AM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

Feel free to send me links to some tracks. :)

Diablo OST:

Dishonored 1 OST:

Dishonored 2 OST:
list=PL8xrXIymoyrKXl4gn9jP1IWtI0NGhn6IY
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by Eric Matyas on January 17, 2018, 08:53:57 AM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)

Feel free to send me links to some tracks. :)

In the meantime...

Here are this week's new free tracks:

On the City/Urban 2 page:
"Jewel Heist Intro" (Looping)
http://soundimage.org/city-urban-2/

On the Fantasy 8 page:
"Life in a Mystical Village" (Looping)
http://soundimage.org/fantasy-8/

On the Nature/Science 2 page:
"Mysterious Deep"
http://soundimage.org/naturescience-2/

On the Puzzle Music 3 page:
"Power Puzzle" (Looping)
http://soundimage.org/puzzle-music-3/

And on the Sci-Fi 6 page:
"Metal Monster Mash-a-Thon" (Looping)
http://soundimage.org/sci-fi-6/

Have a good week!
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id Tech 4 Scripting / Re: Player's interactions with objects via keys
« Last post by bitterman on January 17, 2018, 07:15:08 AM »
In fact this is like multiple trigger with target_tip. Not sure about keys yet.
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1200 Tracks
« Last post by motorsep on January 16, 2018, 05:20:58 PM »
Any chance to hear some music inspired by Diablo and Dishonored video game series ?  ;)
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on January 16, 2018, 04:52:23 AM »
Hey everyone,

I've uploaded a bunch of cool new metal images here:

TXR - METAL
http://soundimage.org/txr-metal/

Don't forget to check out the new categorized menu of links to all of my pages on the right-hand side of each page (if you haven't already.)  If you don't immediately see it, scroll down a bit. I hope it's helpful!
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id Tech 4 Scripting / Player's interactions with objects via keys
« Last post by bitterman on January 13, 2018, 11:41:39 PM »
I'm looking for how to implement this thing:

When player stay close to spec. entity then scripn send to HUD some message like "Use E" or "Destroy D".

Then player can press some key to interact with this entity.

Don't remember this feature in D3.

Thanks.
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I think I know now what is causing it, after reading a little.
I guess it is not steam, it is because id-Tech 4 works different from what I am used to:
https://www.iddevnet.com/doom3/code.php
Quote
All the clients are actually running the exact same game code as the server, so in theory they should never get out of sync, but as well all know, they do get out of sync.

I am assuming that I need to do something that I did not.
Probably compile client and server dll, so that they match, or something like that.
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