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id Tech 4 Mods / Re: Best custom AI mods for Doom 3?
« Last post by The Happy Friar on April 26, 2017, 09:52:54 PM »
There was some script mods a while back for pack ai & a bot, but that's all I remember off hand.

I never found the so any more stupid then other shooters of the era. 

Ai could be enhanced with new animations but 95% of all game ai have the same Abilities as doom 3.

The big change with d3 vs other games was the aas system.  Most games even years later still used the same method as doom 1 and quake 1 for monster pathing.  In doom 3 the aas tells the ai how to go around obstacles vs just beelining straight to you.  Of course if there's a straight line that's what they will take.  :)
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id Tech 4 Mods / Re: Best custom AI mods for Doom 3?
« Last post by xyzz on April 26, 2017, 04:11:41 PM »
I was hoping for a mod that changes the AI of the defeault Doom 3 enemies, not necessarily  all the creatures, because some are made to be dumb. But guys like Z-Secs.
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id Tech 4 Mods / Re: Best custom AI mods for Doom 3?
« Last post by argoon on April 25, 2017, 09:00:48 PM »
Hello welcome to the forum :)

Don't know if any AI mod exist but IMO The dark Mod has the best custom AI system but is not a Doom 3 mod anymore ( it still uses idtech 4 but modified), so i don't think this is what you wanted.
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id Tech 4 Mods / Best custom AI mods for Doom 3?
« Last post by xyzz on April 25, 2017, 07:15:43 PM »
Hi everyone.

I've seen there are some mods that change the way the AI works in Doom 3. Strelok's Denton's and a few others.

My question is, which ones have actually the smarter AI. I was used with playing with Denton's mod.

Thanks
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id Tech 4 Textures / Re: Lightsaber material in D3
« Last post by The Happy Friar on April 24, 2017, 09:37:46 PM »
Sweet.  Needs a light that uses the correct color so it glows a bit.  But nice looking.  :)
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on April 24, 2017, 12:41:46 PM »
More brand new free tracks for everyone...

"REACHING ALTITUDE" – I would love to hear this in a drone video…(I’m a huge fan.) But it might work in a travel video as well.
 http://soundimage.org/events/

"THE ASTRONOMY CLUB" – Somehow these kids always seemed to have a lovable goofiness about them. I was never in the astronomy club, but probably should have been…I love all things having to do with space (and certainly qualified as far as the goofy factor was concerned!)
http://soundimage.org/funny-3/

"GRUNGE STREET GAME" – (Looping) Might work under a fighting level.
http://soundimage.org/action/

"MIDNIGHT WANDERER" – Through the cold concrete jungle.
http://soundimage.org/city-urban-2/

"A CITY FOR ALL MANKIND" – Perhaps one day people will finally learn to get along.
http://soundimage.org/positive-upbeat/

Have a great week!  :-)
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id Tech 4 Textures / Re: Lightsaber material in D3
« Last post by argoon on April 23, 2017, 08:28:02 PM »
 ;D nice, lets cut us some demons!
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by argoon on April 23, 2017, 08:10:41 PM »
Hello eXistence, thanks for taking time on your busy day to see what the problem is, will do what you asked, i'm sure is something obvious that i can't see, we have a say on my country "those that don't know are like those that don't see".

btw for anyone that want to also try their hands at ARB to GLSL conversion, i found some imo very useful links online, that next with studying eXistence GLSL shaders, helped me enough to make mine compile, even if the final look is not what i was expecting.

http://www.redway3d.com/downloads/public/documentation/bk_bm_custom_custom_gpu_arb.html

http://www.redway3d.com/downloads/public/documentation/arb_quickref.pdf

http://www.shaderific.com/glsl-functions/

Is done tell me if you have any trouble seeing the PM message.
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id Tech 4 Textures / Re: Lightsaber material in D3
« Last post by bitterman on April 23, 2017, 11:27:18 AM »
Test))
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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« Last post by eXistence on April 23, 2017, 06:57:30 AM »
send me (via PM) full examples (map, materials, shaders, textures, etc.) for ARB and GLSL version and i will take a closer look at.


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