Recent Posts

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id Tech 4 Scripting / Re: getButtons
« Last post by MrC on Today at 03:35:03 PM »
Doom 3 modding is dead, wake up! We are in 2017 and Quake still gets more mods and activity than Doom 3.

Why are you here?
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id Tech 4 Scripting / Re: getButtons
« Last post by motorsep on Today at 09:45:23 AM »
Doom 3 modding is dead, wake up! We are in 2017 and Quake still gets more mods and activity than Doom 3.
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id Tech 4 Scripting / Re: getButtons
« Last post by argoon on March 23, 2017, 01:38:28 PM »
old thread i know, but i nice place to put info about this function...


From what the link below say, in script we are limited to those buttons posted above, for c++ beside buttons we also have access to the impulse functionality.

Impulses run only one time per key press.
 
Buttons run for the time you keep pressing the key, even if you press&release quickly it will run the code more than one time, something very frustrating when you want a action to happen one time per key press and unfortunately for now i don't know if we really have access to impulses trough script, so for the time being i need script hacks to prevent the sticky key functionality, not pretty...
 
From the link below it seams even in c++ we can't use some of the buttons to do other functions then the ones coded in the engine (unless you change that system of course).

http://web.archive.org/web/20050404051342/http://www.planetdoom.com/d3cc/tut02.html
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id Tech 4 Engine Coding / Re: Nice PBR opengl tutorial
« Last post by Bladeghost on March 22, 2017, 12:44:20 PM »
Albedo vs. diffuse I found to be an interesting observation as to not have as much detail in the texture and use a more plain image, point being to use a simple image over a photo with shadows etc... not sure I completely agree but an interesting point all the same, even with blinn, blinn-phong shading.

Quote
Albedo: the albedo texture specifies for each texel (texture pixel) the color of the surface or the base reflectivity if that texel is metallic. This is largely similar to what we've been using before as a diffuse texture, but any lighting information is extracted from the texture. Diffuse textures often have slight shadows or darkened crevices inside the image which is something you don't want in an albedo texture; it should only contain the color (or refracted absorption coefficients) of the surface.
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id Tech 4 Engine Coding / Nice PBR opengl tutorial
« Last post by argoon on March 20, 2017, 09:07:16 PM »
If some day someone wants to implement PBR in idtech 4 here is a tutorial that could help.

https://learnopengl.com/#!PBR/Theory
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on March 20, 2017, 08:32:30 AM »
Hi everyone,

Here are this week's new free tracks:

"Strange Zone"_Looping

http://soundimage.org/horrorsurreal/

"Alien Vistas"_Looping

http://soundimage.org/sci-fi-5/

"Murder in the Outer Colonies"_Looping

"Faltering Circuits"_Looping

http://soundimage.org/sci-fi-4/

And don't forget to check out my new Chiptunes page if you haven't already.  :-)

http://soundimage.org/chiptunes/


Have a great week!
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on March 19, 2017, 06:32:57 PM »
Hi everyone,

A bunch of cool new stone images are ready. You'll find them here:

http://soundimage.org/txr-rockstone/

I hope some of them are helpful!
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id Tech 4 Mods / Re: Doom 3 BFG VR
« Last post by motorsep on March 16, 2017, 12:22:26 PM »
That version of D3BFG uses the touch to move, correct?

You can move as on PC, but I will make you puke (unless you don't experience motion sickness in general) and you can move by "jumping" (teleporting), which doesn't make most people sick.

I don't know if they completely removed seated experience when you can use kb and mouse or gamepad, but VR really shines with motion controllers and standing 360 deg. experience.
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id Tech 4 Mods / Re: Doom 3 BFG VR
« Last post by The Happy Friar on March 16, 2017, 10:31:33 AM »
I wanted to make a joke but I can't because it's true:

VR's now on my radar, just not getting in to it yet.   Looking at used ones though.  The idea I have with my wife is this: Honey, I want a .50cal upper for my AR-15.  It's only ~$2k.  Wife: Hell no!  Me: Well, what about a VR headset?  We could use it with the kids for school & it's just under $600.  Wife: Well, maybe. Let me think about it.
 :giggle:

That version of D3BFG uses the touch to move, correct?

Any if anyone has a SHTF .50 cal upper they want to throw away, I'm always willing to take their trash.  :D  Or a .338 Lupa.  :D :D
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id Tech 4 Mods / Re: Doom 3 BFG VR
« Last post by motorsep on March 15, 2017, 10:26:47 PM »
and ... crickets....  ???
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