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Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on July 18, 2017, 01:59:07 PM »
Hi everyone,

I've been super busy with film projects, but I did manage to create a few new free tracks for everyone. They are on my Action 2 page:

"Captain Bad Ass" (looping)
"Captain Bad Ass 2" (looping)
"Captain Bad Ass 3" (looping)

These might be fun in some kind of gritty action game or story. Mix and match them. Edit as needed. Be a bad ass!  ;-)

Have a great week!
Hello guys and gals,  i'm trying to call functions from the c++ code, like i used to do using DoomScript but obviously is different on the c++ side, studying the engine code i see id calls scripts like so:

Code: [Select]
const function_t *func;

func = Entity->scriptObject.GetFunction("somefuncname");
Thread->CallFunction(frobableEntity, func, true);

but this just crash's the engine for me and i'm totally clueless why.

Any help is welcome.

 Edit: before posting this i spend more than a hour trying to make this work, after making this thread and going away to try to solve again i did it: :P  :D

This is the necessary code to successfully call object script functions from withing the c++ code:

Code: [Select]
const function_t *func;
idThread *Thread;

func = Entity->scriptObject.GetFunction("signalOn");
Thread = new idThread();
Thread->CallFunction(Entity, func, true);
Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on July 10, 2017, 05:57:15 PM »
Here are this week's new free tracks:

On the Events/Travel 2 page, we have: 
"Skyward Bound"

Two new tracks on the Sci-Fi 5 page:
"70's Moon Base" (looping)
"Robo Zombies" (looping)

And on the Chiptunes page:
"Arcade Puzzler" (Looping)
"Arcade Puzzler_v001" (Looping)

Have a good week!
id Tech 6 SnapMap / Re: SnapMap Central aggreggator
« Last post by The Happy Friar on July 07, 2017, 05:53:51 PM »
Sweet.  :)
id Tech 6 SnapMap / SnapMap Central aggreggator
« Last post by motorsep on July 07, 2017, 02:57:07 PM »
Finally someone did it:

Kinda like Quaddicted, for for new Doom.
id Tech 4 Mods / Doom 3 BFG Edition sounds
« Last post by deneverfaszu on July 07, 2017, 11:19:31 AM »

I'm trying to replace sounds in the BFG edition using RBDoom but nothing seems to works.
The files I trying to replace are voice files. (eg: sound\xian\creepy\vocal_fx\voc_comeonhurry_03.wav, vo\alpha_labs\sarge_radio1.wav)
I'm already using the two parameters (+set fs_resourceLoadPriority 0 +set fs_game @HUN) but the original files are played everywhere.

Please, help me.
Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on July 05, 2017, 09:48:02 AM »

I've uploaded about 100 new fabric texture images on my TXR - FABRIC page. They are all seamless, 2048X2048 and ready for tiling.

New fabric types include Leather, Rayon, Metal Linens, Dyed Acrylics and various weaves.

They might be useful for clothes for characters, furniture coverings, carpets, or anything else you can think of.

You'll find them here:

I hope some of them are useful!   :-)
Content for Games/etc. / Re: Sharing My Music / SFX - Over 900 Tracks
« Last post by Eric Matyas on July 02, 2017, 08:05:58 PM »
More new free tracks for everyone:

On the Action 2 page, we have: 
"Guitar Mayhem 7" (Looping)

Another one for drone videos on the Events/Travel 2 Page:
"Flying Over Lost Worlds"

On the Funny 3 page, we have:
"The Sewer Rat Puzzle Game" (Looping)

On the Dark/Ominous Page, we have:
"The Rise of the Mech Beings" (Looping)

And on the Sci-Fi 5 Page,
"Fourth Sector"

Have a good week!
id Tech 4 Mods / Re: Doom 3 BFG VR
« Last post by motorsep on July 02, 2017, 02:04:33 PM »
Soo, I finally gave it a spin! Mind blowing, literally :)

There are some minor issues with controls and gameplay (since the game wasn't designed with VR in mind), but I can tell you this - it's one of the best VR games out there.
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