Author Topic: Editing ragdoll limbs  (Read 856 times)

0 Members and 1 Guest are viewing this topic.

Dave_Billing

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
  • Doom Newbie
    • View Profile
Editing ragdoll limbs
« on: January 23, 2015, 01:52:04 AM »
Hi

I've pretty much learned everything about Doom 3 editing from dissecting and analyzing the doom 3 game maps, but I'm completely stumped with one particular problem.  If I place a dead body within a map, how do I change the positioning and spacing of each limb?

chimueloeldragon2011

  • Newbie
  • *
  • Posts: 10
  • Karma: +4/-0
  • Stratofortress
    • View Profile
Re: Editing ragdoll limbs
« Reply #1 on: January 23, 2015, 12:41:24 PM »
One good way to do so (and most likely the most effective) is to place the ragdoll in the editor, just do so.
Then save the map and load it in-game. Use g_dragentity to move the ragdoll around and place it exactly the way you want it to spawn when loading the map. you can drag its limbs and such... Once done type saveRagdolls in the console and next time you load the map in the editor you'll see your ragdoll will have its custom position.
FFYL

Dave_Billing

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
  • Doom Newbie
    • View Profile
Re: Editing ragdoll limbs
« Reply #2 on: January 23, 2015, 07:22:32 PM »
Hey that worked!  Very well I might add.  Thanks for that!  :D

The Happy Friar

  • Happy Happy Joy Joy
  • Administrator
  • Hero Member
  • *****
  • Posts: 815
  • Karma: +34/-4
  • Semi-Newbie.
    • View Profile
    • EarthQuake
Re: Editing ragdoll limbs
« Reply #3 on: January 24, 2015, 06:01:58 PM »
I'd suggest binding a key to each of those commands.

If you have the AF editor open you can also toggle showing skeletons, AF bodies & a bunch of other things.  There's console commands to do the same thing but the AF editor has it all in a nice & easy to use UI.

Dave_Billing

  • Newbie
  • *
  • Posts: 3
  • Karma: +0/-0
  • Doom Newbie
    • View Profile
Re: Editing ragdoll limbs
« Reply #4 on: January 25, 2015, 05:19:07 AM »
Awesome.  Thanks for that  :)