I wonder, could we left the possibility of n weight channels per vertex, for future expansion of the tech?
so in the future we could paint flora and effects via n weight channels
it could go like this:
( posX, posY, posZ, posU, posV ,normalX, nomalY, normalZ ) ( wheight0 wheight1 ... weightn )
* amount of vertices
so wheight0 would be the amount of weight that vertex has on channel 0, channel 0 being whatever we ask it to be through the code.
what do you think?