Author Topic: Sgt.Kelly BFG Textures  (Read 1746 times)

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The Happy Friar

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Re: Sgt.Kelly BFG Textures
« Reply #15 on: January 03, 2017, 11:55:09 AM »
Reminds me of my BBS days where you'd be given parts of code & told "Go to this file, find this part, replace this part." :)

argoon

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Re: Sgt.Kelly BFG Textures
« Reply #16 on: January 03, 2017, 09:00:17 PM »
IMO that is very fast way to learn and helps keep motivation high but unfortunately, many people don't do that.

vurt

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Re: Sgt.Kelly BFG Textures
« Reply #17 on: January 03, 2017, 10:49:38 PM »
Found a cheap copy of the original Doom3, the textures are easily accessable there. I do belive the textures must have been upgraded somewhat for BFG though, because in the original game they are super low res (yes even more so it seems). I'm not into coding, im into doing textures and 3D modelling. Thanks though.

Oculus Rift sparked new interest, the game is really something else in VR.. great implementation for a mod too. https://github.com/KozGit/DOOM-3-BFG-VR/releases/tag/v0.015-Alpha