Sorry if replying to this topic is like picking at an old head wound but it seems too big an issue which stems throughout the community as a whole when you think about it, if getting content into an engine is a major pain no one is going to even consider it especially when it doesn't seem to work right anyway, like us poor max users, hell even setting up Maya (which is the engine's native asset pipeline turned up nothing but dissapoint. I applaud the work over at TDM for getting that to work and supporting that pipeline, maybe it's something I should try again but I'd really rather export once, even if that means running command-line stuff as an intermediary step hence why I love the idea of IQM, mostly the fact that it compiles from major supported formats, sure there's an extra step in between (unless you use IQE) but I'd rather export to FBX or even SMD and you at least have options across the board plus that's what batch files are for so it's just as easy as hitting export, run batch->run's game and you're already in-game testing (basically what exportmodels does).
Unfortunately there are only a handful of people capable of implementing IQM properly afaik and even then where does it actually get implemented? Just in a vanilla offshoot? Just in BFG? Both? I guess this is where having one major community fork would have been great but that just never seemed to happen, it was looking good at first with the CDK but I guess that died or never happened, or maybe it was a joke, who knows.
Also, sorry for the tone if I'm coming across as hostile, just feels like someone took a big piss in my cornflakes this morning after trying to get an animated model into doom 3, mostly with what started as a shits and giggles sort of thing but then vibrations got nasty and soon a seemingly simple task became a puzzle and then a mission, and before I knew it I felt like I was climbing fail mountain barehanded and buck nude. Also the model worked fine in UE4, Unity, and Source.
Anyway after all this I suppose my question would be is the dream of seeing some sort content importing like IQM dead or has this happened/happening still and I just couldn't find it anywhere?
Alternatively, are there any new MD5 exporters for Max 2014 that work by any chance? Any other Max users here that have found a process that works relatively painlessly?