Author Topic: Surface (material) that doesn't cast shadow, but receives shadows?  (Read 2604 times)

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motorsep

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Re: Surface (material) that doesn't cast shadow, but receives shadows?
« Reply #30 on: July 29, 2015, 08:27:11 PM »
Replace the file with this one https://dl.dropboxusercontent.com/u/22890478/g3dmath.glsl

That worked, thanks.

I don't know if it's because it's hot in my house or something else, but shortly after I loaded Sponza, my GPU fan went berserk and PC shut down :/  Odd.

I noticed that AO is super grainy. Nothing what they show on video / screenshots unfortunately.

motorsep

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Re: Surface (material) that doesn't cast shadow, but receives shadows?
« Reply #31 on: July 29, 2015, 09:14:10 PM »
@trebor: What do you think of this http://wili.cc/research/ffao/ ?

trebor

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Re: Surface (material) that doesn't cast shadow, but receives shadows?
« Reply #32 on: July 30, 2015, 07:11:33 AM »
That can happen quite often with research demos that don't enable vsync :D
You need a better power supply and it will be fixed.

Dunno ffao does not look really special but the implementation seems to be complicated and requires cuda.

motorsep

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Re: Surface (material) that doesn't cast shadow, but receives shadows?
« Reply #33 on: July 30, 2015, 09:18:31 AM »
That can happen quite often with research demos that don't enable vsync :D You need a better power supply and it will be fixed.

Aye, I thought my GPU overheated :)

Dunno ffao does not look really special but the implementation seems to be complicated and requires cuda.

It looks quite good and it performs well (judging by the video and description), so I figured it's the best solution there is (as far as performance/quality ratio). I wonder if cutting CUDA dependency out would impact performance.