I know about the def stuff but I need only this animation to be centered. Not all of them. Is there a way to position a single animation via the defs?
I'm using 3dsmax 9 with the derton import and export plugins. I'm doing something wrong. It shouldn't be this hard.
Animations are related to the origin bone, that is the location of the entire entity. If you want that one animation to be moved you need to do it dynamically, via script and by calling that script in your animation def. Thing is, that will have consequences for the code, as your are physically moving the object around in the world.
Short answer: no, impossible unless you use scripting but that will have consequences you don't want.
Best solution: You need to import that animation using Der_Tons anim importer, then reposition that animation's root bone(s) (not origin, leave that in place) to the correct place. With the animation root bone(s) I mean any bone that is not origin. You can move bones without affecting the hierarchy by using 'affect pivot only' in your options menu on the right. Select all bones that are not the origin bone and move them into the correct place.