Author Topic: rotation  (Read 547 times)

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gam3rgirl

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rotation
« on: August 04, 2015, 09:59:49 PM »
I'm trying to place a character model in doomedit. I can't seem to rotate it in the editor. Anyone know how? Thank you

BielBdeLuna

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Re: rotation
« Reply #1 on: August 04, 2015, 10:30:46 PM »
if you select the entity and click on rotate you can't?

try "rotatation 1 0 0 -1 0 0" and then if the monster changes try to rotate him again

gam3rgirl

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Re: rotation
« Reply #2 on: August 04, 2015, 11:00:16 PM »
Thank you. What exactly do those rotation values mean?

motorsep

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Re: rotation
« Reply #3 on: August 04, 2015, 11:01:05 PM »
I'm trying to place a character model in doomedit. I can't seem to rotate it in the editor. Anyone know how? Thank you

I'd recommend using DarkRadiant instead of built-in DoomEdit: https://github.com/codereader/DarkRadiant/releases

It's much more modern and robust.

motorsep

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Re: rotation
« Reply #4 on: August 04, 2015, 11:02:26 PM »
Thank you. What exactly do those rotation values mean?

It's rotation matrix. Instead of angles, modern games (including Doom 3) use matrix to specify rotation. It doesn't make sense to do it manually (maybe just for testing purposes).

Bladeghost

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Re: rotation
« Reply #5 on: August 05, 2015, 01:44:06 AM »
Select the entity (monster) or character and in the entity inspector (select the entity tab) you will see 8 boxes of numbers arranged in a square selecting one of those (angles) will rotate your monster or character selected when it is highlighted by using shift and left click to select your entity and then select a number value from the square .....you'll see two buttons up and dn next to them ( those are for doors).
those values will rotate your monster or character.
or you can type in a value for the angle anywhere from 0 to 359
when done
deselect by hitting escape.
let us know how it goes 
« Last Edit: August 05, 2015, 02:18:45 AM by Bladeghost »