I only bought a copy of Doom 3 last year for the Xbox, I found the game rather repetitive and certainly some freight moments, I'm not a horror fan.
I was reflecting on the game, and the story it being about demons and all that sort of stuff, I actually thought it was to do with Aliens invading a Martian outpost.
I've recently been playing through certain levels, just going through the delta labs area.
I had played the demo in 2004 on a 64MB Geforce MX 420 Graphics card, Pentium 4 2.26GHZ. Which I still own today, how ever the RAM and Graphics card were upgraded years later.
I was just curiously reading about Doom 3 modding, what can anyone here tell me about it?
I wouldn't be interested in new content, just editing a few existing locations in the game, and interconnecting them with a particular set of enemies as an idea.
I guess Mapping and scripting is the focus.
I currently don't own a copy for the PC. I have a Nividia Geforce 6200 (2006) graphics card. The game was released in 2004 for the PC, and as stated I did run a demo in late 2004 on the exact same system I'm still using.
Thanks for reading.