Author Topic: Chaingun ROQ Movie  (Read 1448 times)

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douglas quaid

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Chaingun ROQ Movie
« on: January 11, 2016, 08:17:09 AM »
Hey guys,

I'm working on another multiplayer map and am trying to set up an in-game gui that showcases the chaingun video. The trouble is, I can't seem to find it in the gui search. Any ideas?

Thanks.
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motorsep

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Re: Chaingun ROQ Movie
« Reply #1 on: January 11, 2016, 09:18:03 AM »
Hey guys,

I'm working on another multiplayer map and am trying to set up an in-game gui that showcases the chaingun video. The trouble is, I can't seem to find it in the gui search. Any ideas?

Thanks.

You will find in materials/ and material that contains RoQ video is used in the GUI.

aphexjh

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Re: Chaingun ROQ Movie
« Reply #2 on: January 11, 2016, 11:11:20 AM »
Does anyone know of any tools for making roq videos?

The Happy Friar

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Re: Chaingun ROQ Movie
« Reply #3 on: January 11, 2016, 12:12:47 PM »
Q3A tools includes a ROQ encoder: ftp://ftp.idsoftware.com/idstuff/quake3/tools/

as far as I know same was used for D3.

argoon

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Re: Chaingun ROQ Movie
« Reply #4 on: January 11, 2016, 12:22:19 PM »
Does anyone know of any tools for making roq videos?

Here http://www.moddb.com/games/overdose/downloads/overdose-tools-set

Quote
ODVideo - Another major tool that we get a lot of requests about. ODVideo takes any outputted images in animation form (For example, dumped right from the console with aviDemo) and turns them into a .ROQ video (complete with custom sounds), all in a handy GUI. But wait, that's not all! It has separate frame rate and bit rate settings with a higher resolution, which, simply put, allow for stunning 720p 30fps 20mbit/sec videos.

motorsep

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Re: Chaingun ROQ Movie
« Reply #5 on: January 11, 2016, 06:13:41 PM »
Here http://www.moddb.com/games/overdose/downloads/overdose-tools-set

Downloads empty .zip for me from ModdDb. Managed to download it from Gamefront.  No source code available.

The Happy Friar

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Re: Chaingun ROQ Movie
« Reply #6 on: January 11, 2016, 09:08:49 PM »
The zip from moddb.com worked for me.  Maybe some happened on the download.

MrC

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Re: Chaingun ROQ Movie
« Reply #7 on: January 12, 2016, 01:30:14 AM »
I also got an empty .zip, not sure why.
Was using Chrome. Tried in Edge and it worked... odd.
« Last Edit: January 12, 2016, 07:00:16 AM by MrC »

motorsep

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Re: Chaingun ROQ Movie
« Reply #8 on: January 12, 2016, 08:17:27 AM »
Mallard + Trojans maybe?

The Happy Friar

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Re: Chaingun ROQ Movie
« Reply #9 on: January 12, 2016, 08:39:19 AM »
Strange that's be on moddb, but maybe a plugin is blocking it (think's it's an issue when it isn't?)

douglas quaid

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Re: Chaingun ROQ Movie
« Reply #10 on: January 12, 2016, 09:56:50 AM »
Thanks motorsep. Well, I've found the material but how would I implement it as I can't find it within the editor.

Code: [Select]
video/video_chaingun {
translucent {
videomap "sound/VO/video/video_chaingun.roq"
linear
}
}
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motorsep

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Re: Chaingun ROQ Movie
« Reply #11 on: January 12, 2016, 10:03:45 AM »
Thanks motorsep. Well, I've found the material but how would I implement it as I can't find it within the editor.

Code: [Select]
video/video_chaingun {
translucent {
videomap "sound/VO/video/video_chaingun.roq"
linear
}
}

What do you mean by "implement it" ? Make material in notepad++ (or whatever text editor you use) and open your  gui file in your text editor and add material name to the gui element.

douglas quaid

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Re: Chaingun ROQ Movie
« Reply #12 on: January 12, 2016, 10:52:25 AM »
I've added this to my new gui file after creating my new material file but in-game only displays a blank screen.

Code: [Select]
windowDef ChaingunVid
{
rect 0,0,640,480
visible 1
background "video/video_chaingun"
matcolor 1,1,1,1
notime 1

onTime 0 {
resetCinematics ;
}

}
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motorsep

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Re: Chaingun ROQ Movie
« Reply #13 on: January 12, 2016, 11:13:40 AM »
Sounds like as soon as video starts playing you reset it. Try onTime 1000 instead of onTime 0.

motorsep

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Re: Chaingun ROQ Movie
« Reply #14 on: January 12, 2016, 11:16:20 PM »
So, all those weapon videos are used in fullscreen GUIs (in PDAs).

Check out windowDef VidFrame inside \base\guis\movies\uac_welcome.gui

So I think it should just be:

               
Code: [Select]
windowDef YouVideoGUI
{
rect 0,0,536,290
visible 1
background "video/video_chaingun"
matcolor 1,1,1,1
}

So it just plays in a loop (if it's looped). I think....

I haven't really worked yet with RoQs in GUIs, but if that doesn't work, then it will be a bit tricky. You'd have to make windowDef with animation, onTime 0 to onTime <length of you RoQ> and on that last frame you would have to resetCinematics to make it loop.
« Last Edit: January 12, 2016, 11:29:54 PM by motorsep »