Author Topic: The hands of the player (first person view)  (Read 218 times)

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bitterman

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The hands of the player (first person view)
« on: June 02, 2016, 06:31:11 AM »
I don't have .pk4 at the moment but may be anyone knows.

1. The hands of the player (first person view) -  is it a part of whole player model (shown on the screen) or it's a separate  model?

Can I create player model with lowpoly hands and separate hipoly hands wich shown on the screen constantly?

2. How to connect weapon to the hands?

Thanks.
« Last Edit: June 02, 2016, 06:56:29 AM by bitterman »

EoceneMiacid

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Re: The hands of the player (first person view)
« Reply #1 on: June 02, 2016, 07:18:36 AM »
1. Separate model. You can easily tell, it's more detailed, and the animation doesn't match up perfectly with the world view.

2. Still learning this myself :x

The Happy Friar

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Re: The hands of the player (first person view)
« Reply #2 on: June 02, 2016, 07:46:24 AM »
The hands are part of the same weapon model, yes.  When you import one of the md5mesh's in to a 3d modeler you can see the hands.  They have separate materials though.

So does that answer #2 too?  You just put them where you want them.  :)

For 3rd person in the weapon def there's a listing on where to put the 3rd person weapon model on the player model via a bone.  something attacher I think.

bitterman

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Re: The hands of the player (first person view)
« Reply #3 on: June 02, 2016, 09:57:40 PM »
Thanks!

Now I understand this:

Quote
The following numbers are rough guidelines based on the numbers taken from the Quake 4 models. These numbers had been generated by importing different models and using the modelling software to list the amount of triangles.

    1st Person Weapon Total: 2000 - 2800
 
       Both Arms: 1300
        Weapon (Faces not visible deleted): 700 - 1500

    3rd Person Player Total: 2500

        Player Body(Without Gun or Head): 1500
        Player Head: 600
        Player Head_up (high LOD model?): 800
        Player World Weapon: 200-400

https://modwiki.xnet.fi/Modelling

If I understand it correct it's enough to replace original model for melee attack weapon for my cool hands model.