Author Topic: Odd rendering glitches in custom maps  (Read 546 times)

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aphexjh

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Re: Odd rendering glitches in custom maps
« Reply #15 on: June 08, 2016, 01:07:29 PM »
Okay, yea, my guess is something isn't working with your dhewm3. Can't really help with that tho.


EoceneMiacid

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Re: Odd rendering glitches in custom maps
« Reply #16 on: June 08, 2016, 01:33:36 PM »
Alright, so it does appear that dhewm3 has introduced some map compilation issues.
Thank you so much - I'll notify the developer.


motorsep

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Re: Odd rendering glitches in custom maps
« Reply #17 on: June 08, 2016, 02:14:02 PM »
If someone could marry Storm Engine 2 and RBDoom 3 BFG, you'd have ultimate Doom 3 engine :)

EoceneMiacid

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Re: Odd rendering glitches in custom maps
« Reply #18 on: June 08, 2016, 02:44:32 PM »
I'd happily switch to Storm Engine if it runs as well as dhewm3 on my machine, and doesn't have this problem. Does it work with Classic Doom 3, or the BFG edition?

motorsep

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Re: Odd rendering glitches in custom maps
« Reply #19 on: June 08, 2016, 03:00:20 PM »
I'd happily switch to Storm Engine if it runs as well as dhewm3 on my machine, and doesn't have this problem. Does it work with Classic Doom 3, or the BFG edition?

It doesn't work with either. It was meant to be a new engine to power games made from scratch. I believe it wouldn't be too hard to make it compatible with Doom 3 BFG Edition again.

bitterman

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Re: Odd rendering glitches in custom maps
« Reply #20 on: June 08, 2016, 11:30:21 PM »
Sorry, motorsep but I realy think it would be useful to create at least a short manual (change log) for your engine & unlock or create a new topic for discussion. Not sure about compatible SS2 with BFG (seems like a unobvious changes in source code).

For example, can't understand how it was possible to create the SWF without any line of AS-code. With BFG it's shouldn't work.

motorsep

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Re: Odd rendering glitches in custom maps
« Reply #21 on: June 09, 2016, 08:31:38 AM »
Sorry, motorsep but I realy think it would be useful to create at least a short manual (change log) for your engine & unlock or create a new topic for discussion. Not sure about compatible SS2 with BFG (seems like a unobvious changes in source code).

For example, can't understand how it was possible to create the SWF without any line of AS-code. With BFG it's shouldn't work.

What makes you say that? There are a few lines of AS for every element in SWF files (mostly playing and stopping playback; calls to C++ functions). The rest is done in C++. The only SWF that uses a lot of AS is dialog window framework.

Did you even bother to open SWF files in Flash and look into them? Doesn't sound like it.

bitterman

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Re: Odd rendering glitches in custom maps
« Reply #22 on: June 09, 2016, 11:59:43 AM »
blah blah ))

motorsep

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Re: Odd rendering glitches in custom maps
« Reply #23 on: June 09, 2016, 12:19:56 PM »
Not what I see running it with Storm Engine 2.

bitterman

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Re: Odd rendering glitches in custom maps
« Reply #24 on: June 10, 2016, 01:12:33 AM »
It's a dark side of game development built-in Flash debugger.

EoceneMiacid, sorry for offtopic.