Author Topic: Doors that are damaged to get open?  (Read 201 times)

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doom3xbox

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Doors that are damaged to get open?
« on: July 10, 2016, 01:44:53 PM »
Hi,

How can I get some doors that don't open, slide open that is?

The Happy Friar

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Re: Doors that are damaged to get open?
« Reply #1 on: July 10, 2016, 03:19:25 PM »
See that compass-like set of numbers in the lower right of the entity window?  Those are the direction the door will open.  So if your door is that blue thing in the image & you want it to slide left or right (so it moves in to the wall), click the "180" or "360" button.  Then run your map & it should work.

Just as an FYI, D3 basics are the same as all the previous Quake games, so a tutorial for Quake 1 on door should work for D3, just different names & some different properties.

doom3xbox

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Re: Doors that are damaged to get open?
« Reply #2 on: July 10, 2016, 04:11:37 PM »
The doors open, they are default 90, but they are from the Mars city 2 map. So they weren't in operation once Marine gets there so therefore they don't slide open.

At the one end is a office or control room, I've setup. I want to get a computer and desk there, I tried to get one in from the Mars city 1 map. I'm not able to import the brushes.

doom3xbox

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Re: Doors that are damaged to get open?
« Reply #3 on: July 10, 2016, 08:19:39 PM »
They now open, and with sound. But they don't close.

I was able to add in a desk and a computer for it. Now to get it to work with interaction.

I noticed there is a flicker light, that could be turned into colour red and made into a revolving flashing light? Or a flickering one.