Author Topic: Lightsaber material in D3  (Read 844 times)

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argoon

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Re: Lightsaber material in D3
« Reply #30 on: April 23, 2017, 08:28:02 PM »
 ;D nice, lets cut us some demons!

The Happy Friar

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Re: Lightsaber material in D3
« Reply #31 on: April 24, 2017, 09:37:46 PM »
Sweet.  Needs a light that uses the correct color so it glows a bit.  But nice looking.  :)

bitterman

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Re: Lightsaber material in D3
« Reply #32 on: May 06, 2017, 10:31:31 AM »
Quote
lets cut us some demons!

Done:  https://www.youtube.com/watch?v=AChwnWYewhA

bitterman

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Re: Lightsaber material in D3
« Reply #33 on: June 24, 2017, 02:59:36 AM »
Suddenly))

After some digging in Wepon.cpp I've found that in D3XP we can add any particle & light to view weapon's model without any C++ changes (via .def and .script only).

Seems like this possibility is not used in vanilla d3xp assets.

And I thought that I'm a Pioneer but then I've found this improved code in Denton's mod.

Well, this is nice laser pointer for standard pistol (pure d3xp code plus some adds .def & .script).

So I belive that technically lightsaber can be constructed by same principles.

Is anyone needs to expand his arsenal? ))
« Last Edit: June 24, 2017, 05:40:36 AM by bitterman »