Author Topic: DDS TGA sorcery  (Read 77 times)

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Cyber8

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DDS TGA sorcery
« on: August 04, 2017, 01:27:53 PM »
Hello, I made a custom texture for a chaingun and noticed that even with tga and dds textures being almost the same, dds seems to take a different hue.

DDS - High quality setting

TGA - Ultra quality setting


Is there a way to fix the DDS or force TGA on lower graphic settings?

Snehk

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Re: DDS TGA sorcery
« Reply #1 on: August 04, 2017, 02:12:53 PM »
That's kinda strange, I'm not sure how to help you with that. Maybe someone else will come up with any idea. Perhaps it looks differently due to different quality settings? That shouldn't affect diffuse though.

spamclark15

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Re: DDS TGA sorcery
« Reply #2 on: August 04, 2017, 11:10:50 PM »
The color is coming from one of the other textures, most likely the specular, where the part appearing blue is likely colored blue. Desaturate it to get a truly monochrome appearance.

Cyber8

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Re: DDS TGA sorcery
« Reply #3 on: August 05, 2017, 09:00:09 AM »
Okay, desaturating specular made whole texture black shade. However I compared my DDS with original and turns out my DDS is not compressed.

Just saved my texture with fastest compression

And it worked!

Worldmodel hasn't been compressed yet.


motorsep

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Re: DDS TGA sorcery
« Reply #4 on: August 05, 2017, 11:14:38 AM »
But why?! We are a way passed that time when one needed to have compressed textures on PC due to RAM/VRAM/HDD limitations.

spamclark15

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Re: DDS TGA sorcery
« Reply #5 on: August 07, 2017, 04:19:58 AM »
The other way something can be forced on all quality settings is using the flag "forceHighQuality" in the material, which will use the uncompressed TGA files for that material even on low quality.