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Messages - bitterman

#31
I doubt about mod because that scene was too long for intro or cutscene.

Anyway this is a short clip inspired by that forgotten movie.
#32
Well, I remember not many details. There is a marine sleeping under a realistic looking (rigid) green blanket. After that there are running and shooting marines and then zombies infest. Some marines hiding into room.

Perhaps this is false memories, but some details looks real.
#33
Try to find a movie (named machinema or same). It's a long movie (cinematic scene) based on D3 engine about marines and zombies somewhere on military base.

I would like to see this movie again.

And how to make this movie (main concept)?

Thanks.
#34
I found that the model of space ship from D3 is very complex and  looks more cool than drop ship from Q4. Never noticed it before.
#35
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
December 29, 2018, 09:41:42 PM
Quote from: caedes on December 29, 2018, 05:01:49 PM
why are you using an outdated firefox version?

Because it was worked until now.

Thanks, caedes. I updated FF to 52 and it works again.
#36
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
December 29, 2018, 09:08:50 AM
Looks like this site and modwiki.xnet.fi is unable to open with older browsers (e.g. Mozilla 43.0).

Before crash it was possible. Now it opens just as empty page.
#37
"By the power of linguistic shotgun I command you - die!" )))

****** upd *******

Think about AI_WEAPON_FIRED in ai player script.

#38
Try to find "lanSet" in Code and mainmenu.gui. Looks like the same.
#39
id Tech 4 Level Editing / Re: About 'hellMap' flag
December 03, 2018, 07:06:46 AM
QuoteI thought it was for when you have a map in hell, for the loading screen.

QuoteProbably a text to be displayed in the splash screen Flash GUI (the one you see between levels).

Yes, it is in loading/default.swf.

But why map AND hell map? One type (usual map) should be enough fot everything ))

I think it is some gamedesign or unrealised feature. Can't find any prac5ical purpose for that.

But thanks anyway.
#40
id Tech 4 Level Editing / About 'hellMap' flag
December 01, 2018, 10:14:43 PM
In D3BFG it can be possible to set this flag in mapDef.

It is affect to level loading, e.g. it will put the name of current loading map to 'txtHellName' instead 'txtName' for normal map (whithout this flag).

What is this flag for? What ID want to divide type of maps for?

Only one thing when it can be useful IMO - it is reuse one map in one time as normal map (mars city before invasion) and in other time as hell map (MC after invasion). But looks like it's not.

Thanks.
#41
Shield is looks like semi-transparent image.

These blue and red lights on the body of npcs which are glowing in shadow - as I remember they maked via glow map in Q4, and it was a new stage in this game instead of D3.
#42
Is it glow on last picture?

What D3 engine do you use?

By the way - good job :)
#43
id Tech 4 Models and Animations / Re: The md5 file
November 24, 2018, 11:14:19 PM
Mostly related topic, so my queston is:

Is md5 importer for blender 2.49 don't imported an armature?
I already imports some meshes but can't find any bones.

******* upd *********

The Armature is still there but not as separated object (like 2.5x).

It can be found in wireframe mode.

#44
Content for Games/etc. / Re: Can't open modwiki.xnet.fi
November 21, 2018, 11:59:20 PM
Thanks for the information!

Watch out for buses! ;)

@motorsep

"This Is The End Of The World As We Know it" ta-ta-tada ;)
#45
Content for Games/etc. / Can't open modwiki.xnet.fi
November 20, 2018, 09:27:47 PM
Is there any mirror?