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Phrozo Mod 2.0 Officially Released

Started by Phrozo, September 05, 2015, 07:10:37 PM

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The Happy Friar

Looks good.  :)  Great to see you improving on the particles.

VGames

What program did u use to make that trailer?
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Phrozo

Vegas Movie Studio 9.0. I really need to upgrade to something newer.

Tehstrelok


VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

i've got 10.  When someone upgrades they can sell their old copy.  So, if you find someone upgrading to 13 (or 14 whenever it comes out) maybe they'll sell their old one on the cheap.  Can't upgraded a used copy is all.  I normally sell my dad my old one for 50% the upgrade price (which is ~$150 the month of release).

VGames

Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500


VGames

Please don't let me derail this thread but what's pro got that studio doesn't? I'm not looking to make movies.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

The Happy Friar

Quote from: VGames on September 07, 2015, 10:14:36 PM
Please don't let me derail this thread but what's pro got that studio doesn't? I'm not looking to make movies.

Quite a bit of stuff I use, but odds are you'll never notice.  The most likely feature you might want would be the pro allows unlimited # of audio/video tracks, the non pro allows less (the one links allows 10).  I've used up to 30 at one time, but normally I don't. 

If I upgrade to 14 I'll post on here if I sell 10 cheap.

VGames

Cool, hopefully I'll have the cash at that time.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Tehstrelok

#26
Ok, back to the topic, sorry that we derailed from your mod phrozo, btw, did you do changes to the ai in the game? during a test play, I spawned a hellknight and when I ran away to wait for it in a corridor, it did not show up there as expected, it actually took an alternate route to get to me lol!

p.s: just one last thing about vegas pro, I´ve used up to 120 tracks among video n audio in a project to make videos before, no limitations heh.

The Happy Friar

If you spawn a monster in a map that doesn't have the area awareness built for it them it doesn't "know" how to go around, it just goes.  Like Quake or Q2.

VGames

Yeah sometimes they'll just stand in one place and turn into a turret if they use projectile attacks.
Get the latest on Perfected Doom 3 here - http://www.moddb.com/mods/perfected-doom-3-version-500

Tehstrelok

Quote from: The Happy Friar on September 08, 2015, 01:39:46 PM
If you spawn a monster in a map that doesn't have the area awareness built for it them it doesn't "know" how to go around, it just goes.  Like Quake or Q2.

that could make gameplay interesting when they can be unpredictable like that, I spawned it in delta2a level