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id Tech 4 (Doom3/Prey/Q4) => id Tech 4 WIP => Topic started by: aphexjh on September 25, 2014, 10:28:49 AM

Title: Doom 3 multiplayer DM_Westwood
Post by: aphexjh on September 25, 2014, 10:28:49 AM
This is a level I worked on for a long time, and only released it a couple of years ago. It is a recreation of the de_westwood map for counterstrike.
http://doom3.gamebanana.com/maps/168431 (http://doom3.gamebanana.com/maps/168431)
(http://files.gamebanana.com/img/ss/maps/503cc8b72534f.jpg)(http://files.gamebanana.com/img/ss/maps/503cc8c7ccb38.jpg)
(http://files.gamebanana.com/img/ss/maps/503cc8d0c6813.jpg)
It seems that the playability suffers in some specific ways, particularly in regard to the windows, but also possibly due to the placement of the initial spawn points.
In any case, here is a short video (in the most regrettably low quality resolution, apologies) 
Title: Re: Doom 3 multiplayer DM_Westwood
Post by: The Happy Friar on September 25, 2014, 12:19:27 PM
Reminds me of DNF's MorningWood.   :magicpony:
Title: Re: Doom 3 multiplayer DM_Westwood
Post by: Zombie on September 25, 2014, 12:34:38 PM
Reminds me of DNF's MorningWood.   :magicpony:

That reminded me of when I woke up today.
Title: Re: Doom 3 multiplayer DM_Westwood
Post by: aphexjh on September 25, 2014, 02:52:30 PM
Reminds me of DNF's MorningWood.   :magicpony:
they definitely bare a resemblance, I made a couple versions with a terrain surrounding the town and even making the whole town on a floating island. Neither was ideal, so I stuck with the rigid skybox style of the original, even though it causes some strange occlusion of the map, since it is a large L-shape, it helps make the portal areas into smaller chunks
Generally the whole map needs to have more shoulder room, especially in the interior spaces.
Title: Re: Doom 3 multiplayer DM_Westwood
Post by: tmm88 on January 05, 2017, 09:27:56 AM
are you somehow looking for audio assets?