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Messages - The Happy Friar

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id Tech 2 Discussion / Re: Nvidia's official Quake 2 RTX
« on: March 19, 2019, 09:29:32 PM »
nice. downloading now to see how my new GPU runs it.  :) EDIT: never mind, only runs on the newest Nvidia cards (I thought it was using a cross-hardware ray tracing command, not a Nvidia specific one).
 :rtfm: = me  :(

Cool! I feel like the tools were slapped together by ID just to get things going and never actually polished :(
Except for D3 Edit, didn't they admit that years ago by saying they didn't really use the tools, they use notepad instead?  Tools were more dev's for Raven's Q4?

I don't necessarily either, but it's nice to see them making something with tech only indies used before.  :)

Saw your tweet earlier.  Really cool.   They've got a Build engine game dues out soon too:

ok, happened to me in stock D3 binaries.  It could very well be that I normally have multiple windows open so alt-tabbing is so normal I never noticed.

I don't remember a workaround when that would happen to me.  Maybe I didn't care, maybe I had a key bound to "reloadengine" and that fixed it.  :)  It didn't happen often though, only very rarerly.

id Tech 4 Models and Animations / Re: Movie which is based on engine
« on: March 02, 2019, 07:09:49 AM »
Machinimation 2 is by Fountainhead Entertainment, that was hid wife's company from what I remember.
I don't think you're talking about a movie bitterman, I think you're talking about a d3 mod.  I remember a mod with a really involved opening sequence, I want to say you even had to crawl somewhere at the start.  I'll see if I can find it somewhere.

id Tech 4 Models and Animations / Re: Movie which is based on engine
« on: March 01, 2019, 01:15:41 PM »
i've been trying to figure out the movie and I can't either.  I don't remember many movies being made with doom 3, except at the very beginning.  Wasn't it Carmacks (not then) wife who made a movie making mod for Doom 3?

id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 24, 2019, 09:43:10 PM »
a quick looks leaves me clueless how they're used, but i remember using them before.  I'll have to experiment with some.

id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 23, 2019, 09:53:22 PM »
just tried.  i made a cube, applied the collision texture, then selection - export - to CM.  Did't seem to matter what model format I chose, always saved as a .cm.  I had to save in to my doom 3 folder for it to save & if it added .cm for me.  opening the file they were collision model files, not ASE or LWO files.
I could export a .OBJ to my desktop but not a cm file. 

id Tech 4 Engine Coding / Re: Game.dll support for Doom 3 BFG
« on: January 19, 2019, 03:54:20 PM »
how much difference is there between this new dll code & the D3 SDK dll code?  Would it be hard for someone to port their code mod over to this & use the advantages of the BFG engine (VR comes to my mind)?

If I can get it in stock D3 then I can make it more kid oriented (as in less scary).  I was originally thinking of doing it in Quake 2 but I thought D3 might be easier.

I'm looking for an exciting way to help my younger kids learn how to spell/read, so I thought maybe Doom could be modded so that when you successfully hit a monster time is "stopped" for several seconds, a gui pops up & you have to spell the word it displays.  I have minimal experience with the GUI aspects of the game so I'm wondering if this is even possible without C++ coding.
The words that you spell would be listed in a file (or I guess a script/def) and one is randomly chosen.  The faster you type the word the more damage is done to the monster.  Misspelling the word causes less damage then normal.  That's all secondary to if it can even be done.

id Tech 4 Mods / Re: Doom 3 - Phobos Mod is finally out!
« on: December 11, 2018, 09:54:18 PM »
why can't people and game companies just write "Windows" instead of "PC" when they mean it
Because Apple & Mac users made the association of "PC" = "Windows" in the 80's.  Silly Apple fanboys.  :p

id Tech 4 Mods / Re: Doom 3 - Phobos Mod is finally out!
« on: December 09, 2018, 02:50:29 PM »
intro is long.  :)  And I found out I can die via falling on the monorail tracks.  :D
Is it just me or can nobody else run/jump in intro?

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