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Messages - EoceneMiacid

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1
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« on: January 08, 2019, 02:47:47 PM »
There is no Doom 4. It's just DOOM or DOOM 2016.

 ::) I'm calling it Doom 4. Deal with it.

I found that the model of space ship from D3 is very complex and  looks more cool than drop ship from Q4. Never noticed it before.

I like the Q4 one more, even though it's a total rip-off of the Aliens dropship.

2
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« on: January 05, 2019, 07:14:49 AM »
Hi!

Sorry about the lack of news lately, but the past few weeks were eventful to say the least :)

I moved places and had to wait a while for my internet connection.

I also upgraded my laptop to a new one (i7, Nvidia GTX, 16GB RAM, SSD) and right now I'm playing through DOOM 4, which is absolutely goddamn amazing. It's my favorite game of all time, no question - and I positively can't wait for Eternal.

I plan to get back at this project soon (I have to finish DOOM 4 first you understand :)), I have a couple of nice surprises coming up.

Stay tuned and happy new year!

3
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« on: December 16, 2018, 10:07:09 AM »
Imported tons of mapobjects from both Quake 4 and Prey

Things such as doors



Marine dropships




And whatever these things are

4
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« on: December 15, 2018, 08:23:06 AM »
Jetpack Harvester



Sphere Boss

5
id Tech 4 Needs Help / 3rd person model animations
« on: December 15, 2018, 06:10:46 AM »
Hi,

I've been making extensive changes all over the place and I've got many things close to where I want them, but I have neglected this issue that cropped up, and I'm not sure where to start looking :/

In 3rd person view, the upper body of my character is stuck in 'idle fists position'. Changing weapons does not animate, the weapon model just pops up instantly.

Holding the shotgun looks like this:



Firing doesn't animate either.

The legs work fine, though.

Any idea what could cause this? How are the animations usually triggered?

6
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« on: December 14, 2018, 05:49:27 PM »


Three Quake 4 marines, holding a shotgun, machinegun and hyperblaster respectively :)
(but with Doomguy heads instead)

Also working on other NPC's, here are some from Prey;


7
This might prove a little controversial, as the first Doom mod that lets you kill children in a variety of gruesome ways?

Possessed Boy And Girl


They were originally meant to be ghosts, and as such their modelling looks a bit off when made solid. They don't have any ragdolls either, and dhewm3 doesn't have the built in articulated figure editor.

8
I have a couple of days left with nothing to do but work on this. Fixed a lot of stuff in the meantime, but unfortunately nothing that can be shown off in pictures.

And I'm stuck in a few places - it'd be great if anyone could step up and help out.

What I need is:

- Doom 3 and Prey weapon viewmodels with Quake 4 guy's arms, and a set of Quake 4 viewmodels with Doomguy's arms - so either one can pick up and use any weapon with the correct looking arms;

- Proper world model animations, so Doom 3 guy correctly holds the Quake 4 guns and vice versa;

- Proper AI for the Quake 4 and Prey monsters (although Prey uses AI scripts, they need to be adapted heavily)

- I have a 'quick melee' function, which allows the player to kick, regardless of weapon carried (a la Duke Nukem 3D/Brutal Doom). It works, but I don't have proper kicking animation.
I have downloaded a small mod which has one, but it's tied to the 'fists' weapon.
So if somebody could apply the leg kicking model to each Doom 3, Quake 4 and Prey weapon?

- Lots more stuff on my wishlist, but these are the most pressing :)

9
Quake 4 Ammo


10
And five more monsters


Gasbag



Creature X



Fodder



Droid



Keeper

11
Prey Weapons

Wrench



Hunter Rifle (looking much better now)



Acid Sprayer



Leech Gun



Autocannon



Crawler Launcher



Crawler Grenade



None of these work yet, some of the more exotic guns appear quite complex.

12
Hmm, that's a pretty good idea. Are you sure Doom 3 is the right game to do this with, though?...

13
Also wanted to mention that I'm making them actual movable objects, with appropriate masses and whatnot.

14
Moar things!

Harvester (Prey)



Stream Protector (Quake 4)


I've actually had this guy working for a while (he's in the back of the group shot) but polished him up recently and realized I didn't show him off properly yet.

Haven't worked on the other Prey guns yet, they are quite laborious to convert (and not that endearing to use), but I guess I'll have to bite the bullet sometime.

Next up is a bunch of map objects from Prey:


Radiator



Microscope



Propane Tank



Anti-Shuttlegun



Schoolbus



... and that's really just the tip of the iceberg, there are lots more where these came from.

15
id Tech 4 Mods / Re: Doom 3 - Phobos Mod is finally out!
« on: December 09, 2018, 10:34:41 AM »
Oh, I get it now. Because of their use of backslashes (which have the same use in Windows as forward slashes) my filesystem interprets them as filenames, e.g.
"textures\decals\symbol_letters_32d_blood.tga" is the filename, sitting in the root directory.




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