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id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 25, 2019, 12:52:08 PM »
Thank you very much, that did the trick. It needs to be a func_clipmodel before exporting and also it must consist of only one brush afaik.

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id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 25, 2019, 01:07:24 AM »
Thank you.. your help is much appreciated.

If you open one of ids .cm files it has a header which points to the model file. Not sure if that does anything though.

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id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 24, 2019, 04:16:22 PM »
Thank you.. exporting it to the doom3 folder worked. Interesting, that it doesnt work outside the base path.

Unfortunately i've ran into the next issue, i have an .ASE as static model and want to use it as a moveable. Therefore i need a simpler model for collision.
I've looked into the moveables .def file but i think the models from id come with a collision model built in?


Thank you for your help

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id Tech 4 Models and Animations / Collision for Static Model
« on: January 23, 2019, 05:32:16 PM »
Hello,

I've picked up working on my doom3 mod since 5 years.. so i've gotten a bit rusty. Glad i've found this forum though. Very unfortunate what happened to D3W though :-[

Anyway, i have a custom model which i need a simpler collision model for. I've checked the game files and theres .cm files for various moveable objects.
As far as i remember you had to create a brush inside the Radiant and could export it as .cm file. But everytime i try that, it doesn't do anything.

Hope anyone can help me. Thanks.

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