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Messages - revelator

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Id tech 5 Discussion / Re: Will any of new Beth games use idtech 5 ?
« on: November 03, 2018, 11:37:11 AM »
The Evil within, but on a modified version of 5.
Wolfenstein the new order and old blood.
Evil within 2, but its now called stem engine, still based on 5 though.

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Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: February 13, 2018, 04:14:35 AM »
cmake might have deprecated it, also had problem with it but in my case it put linker flags in the resource compiler causing it to fail building, so i had to edit them by hand. Probably need a better solution.

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id Tech 4 Textures / Re: Parallax map in idtech4
« on: February 11, 2016, 06:28:14 PM »
as nbor said you need shader support :) also its very resource heavy, and some maps will display glitches (sliding textures).
tesselation might be a better bet.

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id Tech 4 Engine Coding / Re: Doom3/BFG and Windows 10
« on: February 11, 2016, 10:04:01 AM »
i dunno ... i been running with 2 crossfired R9 270x cards for 2 years now and besides some initial driver problems regarding crossfire which have long since been fixed
my cards run the snot out of anything not a titan :) even games i couldnt get my nvidia 560gtx to run runs fine with these babies.

But yeah nvidia is normally known for having better opengl support.

Btw the new AMD drivers will be based on QT5 instead of NET framework so better linux support should be comming.

Mine allready use the new drivers (crimson edition) but i heard some people are having trouble with the new gui, in time it should be fixed though.

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id Tech 4 Engine Coding / Re: _currentRender and others
« on: February 11, 2016, 01:33:59 AM »
In old idtech engines scratch was mostly used for small image sequences, not sure how it applies these days.

Eg. Arrays of pixels which is a simpler form of storing but has performance problems on large images.

an example of a scratch image

# This is an example bitmap of the letter "K"
# The 6 and 10 are the width and height of the image.
6 10
0 0 0 0 0 0
0 0 0 0 0 0
1 0 0 0 1 0
1 0 0 1 0 0
1 0 1 0 0 0
1 1 0 0 0 0
1 0 1 0 0 0
1 0 0 1 0 0
0 0 0 0 0 0
0 0 0 0 0 0

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Looks like raynor is still working on it :) no project solution or cmake yet, but its getting there.

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Id tech 5 Discussion / Re: The Evil Within
« on: November 20, 2014, 06:24:13 AM »
Also been a while since i was in the fortunate situation to have the economy for a beastly PC like the one i have now, sadly sickness made short work of my ability
to secure a stable income so im just happy i had the foresight to buy something that would probably also be useable in the years to come while i had a good job, so i keep it in best working condition cause if it breaks i would not be able to replace it  :'(.

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Id tech 5 Discussion / Re: The Evil Within
« on: November 18, 2014, 07:03:27 AM »
Not for children but definatly not super scary, disturbing is more a word i would use about it :) and gory very very very gory.
Dead space 1 now that allmost made me shat my pants  8) dead space 2 still had some of it but dead space 3 developed to much into a shooter to really make it scary.

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id Tech 4 Engine Coding / Re: Ambient cubemap support for sikkmod
« on: November 11, 2014, 08:01:44 AM »
GLIDE  :o eh i sure hope its not the old voodoo glide api there refering to  ;D

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Id tech 5 Discussion / Re: The Evil Within
« on: November 11, 2014, 07:56:30 AM »
Hmm yeah that might be a bit of a performance bummer  >:D
so a core i5 or similar at the least, sadly while AMD is still the king when it comes to pricing, there CPU's cant touch even the moddest intel offerings :S
i hope they get things together again some time as the market needs some healthy competition.
The new LGA 1150 models from intel are monsters even though they cant use the same ammount of ram that the old LGA2011 models could (32 GB vs 64 GB) and only support 3 way crossfire/SLI.

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Same looking forward to the final game :) had tons of fun with this one.

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Id tech 5 Discussion / Re: The Evil Within
« on: November 10, 2014, 09:31:24 PM »
No good sir i only use plutonium for those kinda escapades  :))

I suspect though that it would run ok even on a more everyday use PC as long as your gfx card is recent and has enough memory 1 -> 2 GB.
My old card had 1GB and was still able to run RAGE quite nicely :) allbeit with a bit lower settings.

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Id tech 5 Discussion / Re: How's the new Wolf?
« on: November 10, 2014, 02:27:51 PM »
Love it :) has some rather disturbing scenes also like with the guy in your company getting his brain drilled out ouch :S.
Best use of idtech 5 i seen so far game looks gorgeus and much more dynamic than rage did.

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Id tech 5 Discussion / Re: The Evil Within
« on: November 10, 2014, 02:23:52 PM »
Ah yeah the infamous ue3 texture pop in, yeah should have mentioned that as well i just didn't give it a thought with this being made with an id engine :) but there are indeed other engines with that problem (crytek also has it to some extent but not as bad as ue3). I think the reason more notice it in idtech 5 is that the detail level somehow (in a bad way) makes it stand out to much compared to the rest of the environment.

the game runs quite fine on AMD for me :)
my rig is also a bit of a monster ->

asus rampage extreme IV corei7 3820, 16 GB corsair dominator DDR3 1600MHZ, 250GB SSD system harddisk (samsung evo 840)  2x sapphire radeon R9 270X toxic edition in crossfire (pretty midrange card but factory overclocked with some huge coolers and 3 fans, the cards in crossfire easily beat a single R9 290 but you need a monster PSU :S).

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Welcome! / Re: Welcome to the id Tech Forums!
« on: November 10, 2014, 02:09:17 PM »
Thanks m8 :) also good to see some of the old faces again.

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