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Topics - The Happy Friar

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I'm looking for an exciting way to help my younger kids learn how to spell/read, so I thought maybe Doom could be modded so that when you successfully hit a monster time is "stopped" for several seconds, a gui pops up & you have to spell the word it displays.  I have minimal experience with the GUI aspects of the game so I'm wondering if this is even possible without C++ coding.
The words that you spell would be listed in a file (or I guess a script/def) and one is randomly chosen.  The faster you type the word the more damage is done to the monster.  Misspelling the word causes less damage then normal.  That's all secondary to if it can even be done.

Haunting of Deck 12 / Re: Doom 3 Supremacy
« on: November 26, 2018, 02:02:47 PM »
this the name of a mod you're working on?

id Tech 4 Discussion / Doom 3 BFG, no drm, no steam, haha fu valve!!!!!
« on: August 25, 2017, 11:05:14 PM »
Doom 3 bfg, now on :cyberdemon:

NOW I own d3bfg. :)

id Tech 4 Discussion / This why no D3 Occulus support?
« on: February 02, 2017, 09:29:45 AM »

Perhaps the whole "We'll support D3" thing was a trade for tech, and since it was canceled the deal was null and void?  Not sure what copyrights & TM's Oculus would of used (I would of figured patents).  I don't remember reading they were working with Zeni/Beth except for D3/John Carmack when id was sold.  Or perhaps it was that Oculus used D3/id TM's to sell units & then never delivered.

id Tech 6 General Talk / Found this...
« on: June 01, 2016, 09:33:21 AM »
wanted the little doom guy collectables.  Cool anyway.  :)

A render from Blender 2.49b.

Strutt your stuff! / Just found the spetic tank....
« on: May 28, 2016, 04:46:45 PM »
I took care of finding that tank like Joe Rogan takes care of a phone book...

id Tech 6 SnapMap / Snapmap Database
« on: May 21, 2016, 08:46:08 AM »
Anyone know of any good opensource software I could setup a snapmap database with for users to views screenshots & codes?

Ideally it would allow anyone to upload pictures & codes for their snapmaps, and maps could be rated.  Maps could be views by # of downloads, ratings, or author.  Users would need to register (to keep down junk entries), but everyone's maps would be listed.  Think moddb's mod listing or lvl's listing.  I'm planning on putting it on

id Tech 6 General Talk / Think my Doom is broken...
« on: May 14, 2016, 04:10:38 PM »
It always says I'm in developer mode, so I can't do any online stuff (MP/snapmap), saves won't sync, no achivements, etc.

I just installed & played.  Any ideas?

id Tech 6 General Talk / THIS CLOSE TO PREORDER...
« on: March 07, 2016, 10:35:47 AM »
but GameStop was closed when I got there, so I have to do it Friday/Saturday. 

Here's the stock D3 GPL code, all ready to go to compile with MSVC Community 2013.  It will compile the tools for you.  You should just need to unzip to a folder, open the doom.sln & build all. 


id Tech 4 Models and Animations / Wheel going down a ramp
« on: February 04, 2016, 11:54:37 PM »
A big deal was made a decade about how Half Life 2 could do this & Doom 3 couldn't.

But I just did.  With per-poly collision detection.  That's because Doom 3 is awesome sometimes.

Strutt your stuff! / MOVED: New Doom (2016) Thread
« on: February 04, 2016, 09:55:41 PM »
This topic has been moved to id Tech 6 General Talk.

If you can't see the id Tech 6 section, let me know and I'll check your settings!  You should be able to see it.

id Tech 4 Discussion / Congratulations oneofthe8devils!
« on: December 22, 2015, 08:36:41 PM »
Voted best MP mod of the Year by the Editors over at

Not a bad feat for a group of modders with a game that had almost zilch mod support, or players, since day 1... in 2004!  :D


id Tech 4 Models and Animations / Blender 2.49 won't see python install
« on: November 10, 2015, 09:25:41 AM »
I reinstalled Windows 10-64 on a new HD because my old one was dying.  I reinstalled Blender 2.76 & 2.49 as I use both.  I installed Python 3.whatever & 2.7.whatever.  2.76 sees python, 2.49 doesn't.  I then installed python 2.6, Blender 2.49 still didn't see python.  I installed both 32 & 64 bit pythons & tried both 32 & 64 bit Blender 2.49.  I set the environment variables to point to the python installs, still no go.  When I point to 2.6 then Blender 2.76 won't run because it wasn't the version it came with.

Before I reinstalled Windows both blenders worked w/o issue & I had python installed.  I'm not sure what I could be missing.  I still use 2.49 for id game moddeling because it's got exporters for all the old games, but not I can't run the exporters.  :(

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