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Topics - nemyax

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id Tech 4 Mods / dmap in RBDOOM-3-BFG
« on: November 03, 2018, 06:03:29 AM »
It looks like there's a complete implementation of the dmap compiler in RBDOOM-3-BFG (with mesh-to-BSP support no less!). But there aren't any makefiles for building a dmap executable. Is it even supposed to be a standalone executable, or is it an engine console command?
Has anyone tested compiling maps from brush-free polygon data?

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