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Topics - motorsep

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id Tech 2 Discussion / Nvidia's official Quake 2 RTX
« on: March 19, 2019, 10:22:10 AM »
I am guessing it's pretty cool and spectacular for the folks with RTX GPUs

Strutt your stuff! / Storm Engine 2 update
« on: September 14, 2018, 09:20:25 AM »
It appeared that SE2 wouldn't build on Windows 10 (and on top of that had some XAudio2 issues). We got a pull request with fixes submitted last night (on github). I'll try merging it today (if not, early next week), but if you want to test it now - it's there:

id Tech 6 General Talk / id Tech 7 is upon us !
« on: June 30, 2018, 08:43:36 PM »


So I guess there should be a new section on the forum ;)

I am not sure that a decade ago you could have mp d3 on a handheld device w/ it looking like d3 (lighting and all).

I am being sarcastic.. With Fortnite and PUBG on the phones and VR, this seems to be a way too late to the gaming scene.

I'd rather much see fHDoom port to be made VR compatible so that people could mod for a new medium than Android port no one really cares about.

Worth noting that the only reason D3 can run on mobile with lighting isn't because of some amazing code optimizations but simply because mobile devices are that powerful nowadays.

id Tech 6 General Talk / Doom VFR
« on: December 02, 2017, 08:20:07 PM »
Wow, pretty solid VR game. Hopefully Beth fixes stuff to make it more Rift friendly (they publicly said they will), but even now it runs smoothly and provides a whole new experience in VR.

id Tech 6 SnapMap / SnapMap Central aggreggator
« on: July 07, 2017, 02:57:07 PM »
Finally someone did it:

Kinda like Quaddicted, for for new Doom.

id Tech 6 SnapMap / Level design stream using SnapMap
« on: June 27, 2017, 03:40:54 PM »

Should be useful.

Sad to see horrible adoption rate of new Doom modding/mapping by Doom 3 community.

id Tech 6 General Talk / Wolfenstein: New Colossus
« on: June 12, 2017, 07:25:21 PM »
A rumor has it that Wolfenstein: New Colossus is being made using id Tech 6.

id Tech 2 Mod's / Quake 2 VR with Rift + Touch support
« on: May 16, 2017, 06:06:30 PM »
There you have it folks, Quake 2 VR mod with almost full Rift + Touch support:


P.S. No teleportation locomotion support, so puke at your own risk :P

Id tech 5 Discussion / Dishonored 2 - modded id Tech 5
« on: April 07, 2017, 10:04:14 PM »
Dishonored 2 demo is out now and is ~20Gb  :o Fret not, it included full 3 missions and both playable characters. If you decide to upgrade to full game later, all progress will be carried over and not lost.

Void engine is pretty damn good looking and snappy. Rumored to be built off id Tech 5.

Also can be played in VR via VorpX (I noticed there is an option to disable head bobbing - useful for VR)

id Tech 4 Mods / Doom 3 BFG VR
« on: March 04, 2017, 09:52:44 AM »
Pretty interesting:

Now that Rift + Touch costs $600, it's pretty interesting to try Doom 3 in VR

id Tech 6 SnapMap / Building totally custom levels using blocking volumes
« on: January 04, 2017, 09:56:49 AM »

Basically to my understanding blocking volumes can be used as brushes and can be textured now. I haven't watched all video, so I don't know if he explains how to do it exactly.

id Tech 6 General Talk / DOOM 360 deg. panorama
« on: November 04, 2016, 09:56:19 AM »
Made this yesterday:

Not stereo, but hoping to get idSoftware to add 360 deg. stereo capture into Photo Mode by showing them mad made panoramas from DOOM :P

P.S. This one is mono, so it can be viewed with Cardboard and any other VR devices.

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