Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arl

Pages: [1] 2
Haunting of Deck 12 / Re: Doom 3 Supremacy
« on: November 26, 2018, 07:48:08 PM »
Well, we'll see...

The blue paint represents no weight, the red paint represent full weight.

I think you should search for video tutorials on rigging, weighting, and all that stuff, even if you think you already know that, 'cause there are a couple of things and details you are probably missing.

Once you understand completely how weighting works your struggles with Doom 3 and models will be much easier

id Tech 4 Mods / Re: Arl's improvements (WIP).
« on: July 17, 2016, 03:06:22 PM »
Sorry for the double post, I just wanted to say that I've released the first beta of this, you can download it in the moddb page:

id Tech 4 Models and Animations / Re: Looking for a MD5 viewer.
« on: May 09, 2016, 06:15:52 PM »
This is indeed what I was looking for, how did I not think about Katsbits!

Thank you aphexjh.

id Tech 4 Models and Animations / Looking for a MD5 viewer.
« on: May 09, 2016, 04:20:54 PM »
Hi, I was looking for a MD5 viewer I had some time ago.

It allowed to see models with textures and animations with a nice light setup, and I think It was also cappable of showing .lwo and .Ase aswell.

Any idea where I can find it? I've already searched in google with no results.

id Tech 4 Models and Animations / Re: Blender io_export_md5 (new)
« on: May 09, 2016, 02:14:26 AM »
local markers marking beginning and end of the Action

What do you mean? Some special sintax?

I think he means markers in the timeline, as such:

Example: "walk_start" at the beginning of the animation, and "walk_end" at the end of the animation.

Strutt your stuff! / Re: Phrozo Particles 2 for Sikkmod 1.2
« on: April 30, 2016, 01:10:06 PM »
Hey, that's impressive.

Those sparkles flying around, those flame effects, the smoke. All in all is a remarkable piece of work, and I like it a lot, thanks for making this!

id Tech 4 Mods / Re: How can I make custom enemies?
« on: April 23, 2016, 02:19:39 AM »
Yes! It worked.

This is great, thank you very much for your help Phrozo.

id Tech 4 Mods / Re: How can I make custom enemies?
« on: April 23, 2016, 01:17:57 AM »
Sorry for double posting.

I'm slowly learning about this and I'm achieving more and more things, my monster is now moving, attacking, dying, etc...

I would like it to burn away after you kill it, as normal demons do. How is this controlled in the game? I copied the material section referring to the burn effect into my monster's material but I haven't touched the .def or the "scriptobject" line file whatsoever, and I'm using zombie's .def and script as a base, and zombies doesn't burn, they gib).

Anything you could tell me about it?


Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: April 12, 2016, 07:15:43 PM »
I don't know why, but today I tried opening fhdoom again and it worked... ...weird.

Anyways, I have to say that I also have bad performance. At the beginning it was all okay, but when I entered the scan room in mars city my fps dropped significantly from that point on. Not even sikkmod with enhanced textures and bla bla bla impacted this bad on my fps.

Beyond that, this is exiting, soft particles looked great and what you are planing to do in the future is also very promising, keep up the good work.

Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: April 11, 2016, 05:01:46 PM »
@Phobos Anomaly: HD 5770? Phew! Thats even older than my test card (HD 6950)... but the specs look fine.
This starts fhDOOM in a window, enables OpenGL debug message, dumps the console to console.txt and quits the game.
fhDOOM.exe +set r_mode 6 +set _fullscreen 0 +set r_glDebugOutput 2 +condump console.txt +quit
Please send me the console.txt file via pm.

Yeah, my radeon is an ancient remaining of antique technology, but right now graphics cards are very expensive, so an update will have to wait... ... another ten years.

I'll send the .txt to you right now.

Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: April 10, 2016, 06:11:55 PM »
Please post your system spec (especially graphics vendor and driver version), console log (if available) or screenshots when you run into problems.
Just anything that might help to track the issue down :)

Sure, sorry for not saying it first:


ATI Radeon HD 5770 (Sapphire Vapor-x)
(Driver Packaging Version: 15.20.1062.1004-150803a1-187669C)
(Catalyst Version:   15.7.1)


I have no console log.

Strutt your stuff! / Re: fhDOOM (modernized idTech4)
« on: April 10, 2016, 04:31:33 PM »
This is exiting, sadly I'm getting a black screen launching the .exe. Sounds and music are there, but the image is black.

Strutt your stuff! / Re: Perfected Doom 3
« on: April 09, 2016, 05:30:04 AM »
U not like the plasma gibbing?

I do like it. 'Impressive' was a general appreciation, with a special mention to the rocket gibbing.

Pages: [1] 2