Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - EoceneMiacid

Pages: [1] 2 3 ... 19
1
id Tech 4 WIP / Re: Supremacy 3
« on: September 16, 2019, 04:10:28 PM »





2
id Tech 4 WIP / Re: Supremacy 3
« on: September 13, 2019, 06:36:21 PM »
D3+Prey+Quake4+ETQW all have free demos with some assets. Id like to see them all cobbled together into 1 asset pack/1 game.

Good to hear there's interest.

3
id Tech 4 WIP / Re: Supremacy 3
« on: September 13, 2019, 03:32:56 PM »
The previous pictures didn't demonstrate the monster cloaking very well, so here are some more.

Here's a normal mancubus in the back and a cloaked one in the front:



And the revenant:



Each monster has it's own custom cloak skin, which uses the normal map to generate the effect.

Some monsters are (deliberately) not entirely effective at cloaking, as things like glowing eyes or fire are still visible.

For example, here's a cloaked cacodemon:



I'm also looking to add an effect to cloaked monsters that, when shot, makes the cloak glitch temporarily in some way.

4
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 02:40:47 PM »
You're not wrong Motorsep, we know idtech4 isn't competitive with the likes of UE4.

And that's fine as far as I'm concerned because my goal isn't to create a modern AAA game from scratch, something I don't have the time, skill or resources for.





5
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 04:12:27 AM »
Motorsep, help me out here.

Why are you so keen on trolling and picking fights on this board all the time?

We know you've done some impressive things in the past, but if you consider idtech4 that outdated, your time is surely better spent on forums dealing with more up to date engines?

Why do you have to act like such a dick?

6
id Tech 4 WIP / Re: Supremacy 3
« on: September 09, 2019, 09:04:40 AM »





7
id Tech 4 WIP / Re: Supremacy 3
« on: September 08, 2019, 09:04:52 AM »

8
id Tech 4 WIP / Re: Supremacy 3
« on: September 06, 2019, 11:53:42 AM »



9
id Tech 4 WIP / Re: Supremacy 3
« on: September 04, 2019, 04:46:14 PM »






Also monsters are now able to cloak as well:





Luckily, any visible damage such as bullet wounds or scorch marks are visible.






10
id Tech 4 WIP / Re: Supremacy 3
« on: September 04, 2019, 04:43:29 AM »





11
Haunting of Deck 12 / Re: Supremacy 3
« on: September 04, 2019, 02:10:40 AM »
It's not the Slayer, though - the Praetor suit just happens to be one of the armor suits you can find and wear in the game.

12
id Tech 4 WIP / Re: Supremacy 3
« on: September 03, 2019, 03:29:11 AM »























13
id Tech 4 Mod Coding / Re: new entity i made up called "func_funkytown"
« on: August 29, 2019, 05:25:09 AM »
This is giving me a few ideas, mind publishing the code so we can look? :)

14
Haunting of Deck 12 / Re: Supremacy 3
« on: August 28, 2019, 04:30:57 AM »
As if you didn't get this from the screenshots already, Supremacył now contains enough Prey assets to allow importing, dmapping and playing it's maps. Even if they aren't suited to what I have in mind (and also being designed around being able to wall walk, switch gravity and use portals), it's still nice to have all the materials, mapobjects, particles and other effects available for aspiring content makers.

I expect to finish importing the remaining assets today to make sure all of it's maps work, and then I will move onto the next phase - Quake 4 maps. However, Quake 4 materials aren't as straightforward to import and adapt as Prey's, a lot of materials will need to be re-written.

That's probably going to keep me busy for a few days.


15
Haunting of Deck 12 / Re: Supremacy 3
« on: August 27, 2019, 03:16:07 PM »











Pages: [1] 2 3 ... 19