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Messages - motorsep

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1
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 20, 2018, 09:22:25 AM »
Thanks, guys.

I'm looking at some .cpp files in yours /neo/d3xp/script.

RBDOOM changes marked as "//RB".

Are your "goodies" marked somehow?

Not everything.. Some programmers didn't want to leave any trace of their work (ex-ID software programmer). But, why?! Just use the engine as-is.

2
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 18, 2018, 04:39:13 PM »
What's changes are needed to adapt some custom d3 and d3xp mods for SE2?

As I remember BFG had a two main problems - binarized assets and swf menu.

Thanks.

Assets are get binarized on initial load by the engine. You still work with old ascii assets during development.

I released source SWF files, so you can make your own SWF menu from scratch using proper tool.

SE2 is mostly good for games that are made from scratch. You can adjust original Doom 3 scripts to run with SE2, but we added a lot of goodies that break stock Doom 3 scripts.

3
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 17, 2018, 09:36:08 AM »
All good - SE2 builds with MSVC2017 under Windows 10 fine and runs. Also a lot of warnings that pop up during build process were eliminated.

4
Strutt your stuff! / Storm Engine 2 update
« on: September 14, 2018, 09:20:25 AM »
It appeared that SE2 wouldn't build on Windows 10 (and on top of that had some XAudio2 issues). We got a pull request with fixes submitted last night (on github). I'll try merging it today (if not, early next week), but if you want to test it now - it's there: https://github.com/motorsep/StormEngine2

5
Content for Games/etc. / Re: Building a Library of Images for Everyone
« on: September 04, 2018, 11:58:49 AM »
Hey guys,

I've contacted the moderator to see if posting once a week is too often. Please know that I'm not trying to bump anyone's posts...I'm just trying to keep you all updated as I produce new free resources for you. :-)

I think once a month should be plenty enough.

6
Content for Games/etc. / Re: Building a Library of Images for Everyone
« on: August 25, 2018, 08:47:04 AM »
Dude, I didn't want to mention it earlier, but your posts became borderline spam. You don't need to post right after someone else posts on these forums. We know about your projects and if someone needs to grab music/art from you - they already know where to go.

Please stop spamming and that will stop pushing relevant to this forum posts down where no one can see them.

7
Strutt your stuff! / Re: The Dark Mod on Greenlight
« on: August 17, 2018, 09:10:19 AM »
The Dark Mod on Greenlight

Greenlight doesn't exist anymore

8
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 13, 2018, 07:48:56 PM »
I watched the IGN 7 minutes of Doom Eternal gameplay.  Is it just me or did they make it more like Doom vs the previous one?   Hot damn, I'm happy just watching it.  :)  The imps look like they have more spikes on their back, the dudes with the red eyes reminds me of the shotgunners, pinkies look more pinky-ish.   I like the new finishing kills I've seen in the video.
Overall, I am excited.  It seems they kept what was right with the previous one & added more stuff to this one.  Hopefully the fixed the MP to be more Doom like too.  :)

Yep, they even said they brought back classics from Doom :)

MP is now done internally at ID, so maybe something good will come out of it.

9
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 13, 2018, 09:16:11 AM »
Supposedly will only run on Vulkan on PC and no mods/SnapMap initially for neither of the game due to lack of traction with SnapMap in Doom 2016 (not whole a lot of people used it). At this era I think I am quite fine with having no mods, considering even Quake 1 gets only a small amount of decent maps and mods (I don't even remember any new worthy mods from the past few years, except Arcane Dimensions). As long as ID keeps single player content coming, I think it will be all good :)

10
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 11, 2018, 07:40:06 PM »
We'll see if it'd really be, but let's hope that Zenimax won't do anything against it.

Mods or no mods, I am getting Doom Eternal and Rage 2  ???

11
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 11, 2018, 12:27:25 PM »
Supposedly Doom Eternal will be moddable and Rage 2 might be moddable later after initial launch.

12
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 10, 2018, 01:51:00 PM »
There ya go:


id Tech 7, a ton more geometry on screen at 60 fps. Can't wait!!!

RAGE 2 was also amazing:


13
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 07, 2018, 09:54:36 AM »
Although not based on id Tech, RAGE 2 will be shown at Quakecon too. It kinda looks like improved id Tech, but it's not.

14
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 31, 2018, 08:12:09 PM »
Was the new doom being released this year?

Who knows, we'll see what they say at Quakecon :)

15
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 30, 2018, 03:00:38 PM »
One more week ....

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