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Messages - aphexjh

Pages: [1] 2 3 ... 9
1
id Tech 4 Needs Help / Re: Practical map size limit?
« on: April 22, 2019, 08:29:40 AM »
I may be wrong, but I believe maps can have multiple start points, I just dont know how you would access them. iirc this cutscene was accessed via a secondary start location

2
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: March 27, 2019, 03:26:30 PM »
Arcane Dimensions is different then this.  It used assets from Quake releases for a Quake mod. ...
Hmm. I don't want to be a stickler, but Arcane Dimensions definitely does this. Observe this screenshot from Arcane Dimensions that showcases the Skull Wizard.

3
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: March 24, 2019, 12:14:21 PM »
Taking Arcane Dimensions as an example, it seems that people have gotten away with something very similar in the past, but I think that maybe relying on people to verify that they have purchased copies of each game would be the best way to go. I realize this is not a trivial task, but something like a batch file seems like it would work. I would imagine many script assets, materials, etc. would have been modified in the course of this development, so I don't know how easy it would be to track and apply those changes, but the pk4 loading sequence might help with that.

Since these are newer games, its possible the publisher will be more scrutinizing. I think you would just get a cease and desist type letter if you ran afoul of them, but if you are redistributing raven, human head and id assets, they might have grounds to seek damages, so thats why I'd avoid that. Although, again, judging by Arcane Dimensions, I am not sure how likely this is to happen.

4
id Tech 4 Discussion / Skin Deep - Id Tech 4 Game?
« on: October 17, 2018, 05:08:47 PM »
I believe the inimitable Blendo hath created another Id Tech 4 game. Long live Doom 3. Hail to the king, baby!

5
Welcome! / Re: I am new here
« on: June 22, 2018, 04:13:29 PM »
Im a spoooooky ghost.

6
id Tech 4 Level Editing / Re: Doomedit error
« on: April 03, 2018, 08:49:33 AM »
I would not rotate entities with the rotation tools, instead use the directional tool in the entity inspector.

7
id Tech 4 Level Editing / Re: Doomedit error
« on: March 27, 2018, 04:51:10 PM »
Just want to make sure your "custom shortcut" includes these. (game path is dependent on your install location of course)

"C:\Doom3\Doom3.exe" +set r_fullscreen 0 +editor +set com_allowConsole 1

The editor does not work with antialiasing turned on, so you may need to add:
+set r_multiSamples 0

also putting this in there someplace might help:
+vid_restart

Long Live DoomEdit

8
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: November 13, 2017, 12:27:48 PM »
is the OP like a time capsule/repost? People can still use Doom 3. I mean Quadrilateral Cowboy was a critically acclaimed game made with Doom 3 and Blender. There is a path, tho few use it.

9
id Tech 4 Models and Animations / Re: The md5 file
« on: February 16, 2017, 07:19:20 PM »
Speaking personally, yes a lack of .md5 exporters for Maya is THE MAIN REASON i don't do more modding. It is not for lack of looking. They're just arent good current ones out there. I would pay toward making an exporter that worked with Maya LT.

10
id Tech 4 Discussion / Global Gam Jam ?
« on: January 20, 2017, 12:19:28 PM »
There is a global game jam, where participants will idly waste valuable energy resources to produce briefly interesting vaporware.

Is anybody here planning to participate and make anything with id tech 4? I was looking up Blendo's past jam submission that used it and I discovered this helpful link from the long long ago. (it suggests d3w as a resource)

http://blendogames.com/news/?p=844

But anyway, I was thinking of making something with Unity, but I would also love to make something really ridiculous in tech 4. Anyway, if any of you are participating in any capacity in a Jam this weekend, it would be cool if you would share about it here. (whether its d3 related or not)

11
id Tech 6 General Talk / Re: Update 5
« on: December 15, 2016, 12:04:32 PM »
I am a fellow mars colonist, living on the red planet, like yourself.

12
id Tech 6 General Talk / Re: Update 5
« on: December 15, 2016, 11:54:41 AM »
Socialism, for americans, does not have the same meaning, since we have only implemented the mostly good parts of socialism (welfare programs, work programs, etc), while we had to read in history and watch on the news, as the effects of expanded and inneffective governments led to the suffering and death of the people that empowered the revolution to begin with. I think, for some americans socialism is an ideal worthy of pursuing,  while others fear the involvement of the government into more areas of their life.

13
id Tech 4 WIP / Re: QC
« on: July 12, 2016, 10:39:13 AM »
WOOO HOOO! Looking forward to it. I saw that there were some physical boxes made for Thrity Flights of Loving.


It would be cool if we could get something like this for QC, so that I can put it on the shelf with my other Tech 4 games!

14
id Tech 4 Textures / Re: Applying a interface texture on a computer
« on: July 12, 2016, 10:29:53 AM »
1. select the speaker
2. press 'n' on the keyboard
3. click on 'sound' button on the entity inspector (do not search through the content browser tab)
4. when the sound browser window pops up, go to the sound you want to use
5. double click the sound you want
6. hit 'okay'
7. select the computer model
8. shift-select the speaker
9. press Ctrl + 'k' on the keyboard (this connects the computer to the speaker)


15
id Tech 4 Textures / Re: Applying a interface texture on a computer
« on: July 11, 2016, 01:39:04 PM »
1. select the computer model
2. press 'n' on the keyboard
3. click on 'gui' button on the entity inspector (do not search through the content browser tab)
4. when the GUI browser window pops up, go to the gui you want to use
5. double click on the gui you want
6. hit 'okay'

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