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Messages - The Happy Friar

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1
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: March 21, 2019, 12:57:42 PM »
Did you modify the assets themselves?  If not, give instructions on how to extract those assets yourself & tell them what to do.  Most people who play Doom 3 mods aren't stupid.  When I was a kid (in grade school) I was modding & creating code from magazines/text documents saying "Find code XXXXXXX on line 265 & replace it with YYYYYYY" w/o issue.
Hopefully kids & adults these days aren't to stupid for that. :)

2
id Tech 2 Discussion / Re: Nvidia's official Quake 2 RTX
« on: March 20, 2019, 11:58:40 AM »
If you take 2 years to save up you can get a better card by then.  :) 

3
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: March 20, 2019, 11:57:59 AM »
Depends on what's the owner of the assets.  If it was my assets, for example, if you asked me I'd say sure (unless I say in the readme just credit me, then I wouldn't care), because I don't really care as long as you don't steal.  If it's stock D3 assets, unless they're modified in some way it's basically a no-no.

4
id Tech 2 Discussion / Re: Nvidia's official Quake 2 RTX
« on: March 19, 2019, 09:29:32 PM »
nice. downloading now to see how my new GPU runs it.  :) EDIT: never mind, only runs on the newest Nvidia cards (I thought it was using a cross-hardware ray tracing command, not a Nvidia specific one).
 :rtfm: = me  :(

5
Cool! I feel like the tools were slapped together by ID just to get things going and never actually polished :(
Except for D3 Edit, didn't they admit that years ago by saying they didn't really use the tools, they use notepad instead?  Tools were more dev's for Raven's Q4?

6
I don't necessarily either, but it's nice to see them making something with tech only indies used before.  :)

7
Saw your tweet earlier.  Really cool.   They've got a Build engine game dues out soon too: https://www.gog.com/game/ion_maiden

8
ok, happened to me in stock D3 binaries.  It could very well be that I normally have multiple windows open so alt-tabbing is so normal I never noticed.

9
I don't remember a workaround when that would happen to me.  Maybe I didn't care, maybe I had a key bound to "reloadengine" and that fixed it.  :)  It didn't happen often though, only very rarerly.

10
id Tech 4 Models and Animations / Re: Movie which is based on engine
« on: March 02, 2019, 07:09:49 AM »
Machinimation 2 is by Fountainhead Entertainment, that was hid wife's company from what I remember.
I don't think you're talking about a movie bitterman, I think you're talking about a d3 mod.  I remember a mod with a really involved opening sequence, I want to say you even had to crawl somewhere at the start.  I'll see if I can find it somewhere.

11
id Tech 4 Models and Animations / Re: Movie which is based on engine
« on: March 01, 2019, 01:15:41 PM »
i've been trying to figure out the movie and I can't either.  I don't remember many movies being made with doom 3, except at the very beginning.  Wasn't it Carmacks (not then) wife who made a movie making mod for Doom 3?

12
id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 24, 2019, 09:43:10 PM »
a quick looks leaves me clueless how they're used, but i remember using them before.  I'll have to experiment with some.

13
id Tech 4 Models and Animations / Re: Collision for Static Model
« on: January 23, 2019, 09:53:22 PM »
just tried.  i made a cube, applied the collision texture, then selection - export - to CM.  Did't seem to matter what model format I chose, always saved as a .cm.  I had to save in to my doom 3 folder for it to save & if it added .cm for me.  opening the file they were collision model files, not ASE or LWO files.
I could export a .OBJ to my desktop but not a cm file. 

14
id Tech 4 Engine Coding / Re: Game.dll support for Doom 3 BFG
« on: January 19, 2019, 03:54:20 PM »
how much difference is there between this new dll code & the D3 SDK dll code?  Would it be hard for someone to port their code mod over to this & use the advantages of the BFG engine (VR comes to my mind)?

15
If I can get it in stock D3 then I can make it more kid oriented (as in less scary).  I was originally thinking of doing it in Quake 2 but I thought D3 might be easier.

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