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Messages - The Happy Friar

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886
Welcome! / Re: Welcome to the id Tech Forums!
« on: June 27, 2014, 06:23:18 AM »
Of course I have to wait for my Wife to bring my laptop to France in about 4 weeks though.

As a part time USPS employee I'd say just mail it in a flat rate box for ~$80, but as a husband I'd say I'd be more excited for the wife to show up then the laptop.   :goodnight:   :)

887
Welcome! / Re: Features of the Forums
« on: June 27, 2014, 06:20:22 AM »
Must be.  You can still search for them via username though, they're just not in the listing.

888
Since modding these newer engines is more intense then the older ones (ha, even D3 falls in to that category!) having something like UT mutators would get people modding the game again.  Bighead cyber demon puts a smile on my face.  :)

889
Welcome! / Re: Features of the Forums
« on: June 26, 2014, 06:42:08 AM »
I don't remember banning anyone but spam accounts/ip's, but people can delete themselves and the logs say then they're converted to a guest.  Have a thread you're seeing that says this?

890
Welcome! / Re: Welcome to the id Tech Forums!
« on: June 26, 2014, 06:38:46 AM »
Old joint was kinda quite too, except for the off topic discussion.

I'm finding that everything contained only at modwiki & d3w was a really bad long term "plan."  I can find more Quake 2 how-to's, tutorials and info then I can D3 because they're shared all over the net.  Not spreading the info around to other sites really got rid of a bunch of good info (so much for nothing is ever gone from the 'net, eh?).

891
id Tech 4 Needs Help / Re: How to get these games?
« on: June 23, 2014, 07:05:00 AM »
Doesn't look like it's on Steam, so I'm guessing E-Bay/Amazon.  PC I assume?  If not, Gamestop might have a used copy.

It doesn't require online activation so even if the cd-key isn't good for MP you can still play SP.

892
id Tech 5 Modding / Re: ID tech 3 map to ID tech 5?
« on: June 23, 2014, 07:02:25 AM »
What specifically are you looking for in "next gen"?  Maybe some of the features you're looking for are already in an id GPL engine (IE Darkplaces, ETXReal, etc).

893
id Tech 5 Modding / Re: ID tech 3 map to ID tech 5?
« on: June 19, 2014, 06:00:30 AM »
Would it be possible to copy/paste the brushes from GTK to id Studio?

894
I'm hoping that's what the cyberdemon will look like in game.  I'm hoping more it's action oriented like the game it's a remake of.  :)  Really, making it a suspense/gore fest would be like remaking Aliens in to a suspense/gore fest.  It wouldn't be the same! 

Love the door sound too.
 :cyberdemon:

895
id Tech 4 Tech Support / D3 Troubleshooting FAQ
« on: June 11, 2014, 08:55:21 AM »
Q&A that are answered in this forum will (attempted) to be posted here for quick looksee.

Q: My mouse doesn't work properly in Doom 3 (non-BFG) on Windows 8.1, it acts "sticky".
A: Disable the "Enhanced Pointer Precision" in Mouse Properties - Pointer Options.

896
id Tech 4 Mods / Re: Water Mod
« on: June 11, 2014, 06:25:34 AM »
I got a replacement off ebay.  Only way to get it now.  Best team shooter since Unreal's Assault imho.  Others just feel lame compared to it.

It's my kids favorite shooter too.

897
id Tech 4 Mods / Re: Water Mod
« on: June 10, 2014, 12:22:16 PM »
Same as any game that I can think of: whatever is next to the water-effect is also affected by the water effect.  Are there any games that don't have this happen?

898
id Tech 4 Mods / Re: Water Mod
« on: June 09, 2014, 09:24:16 PM »
I want to say I have it someone on a DVD, I'll look in the morning.

899
Strutt your stuff! / Re: D3XP Single Player: The Nightmare Burrows
« on: June 09, 2014, 06:53:36 AM »
Like the concept of how it was designed.  I downloaded it and will give it a try later.  :)

900
Welcome! / Re: Welcome to the id Tech Forums!
« on: June 04, 2014, 06:23:02 AM »
Yup, down at the bottom of the forum listing is a recent posts link, up top right under your name is a "show unread posts since last visit" and "show new replies to your posts". 

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