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Messages - EoceneMiacid

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1
id Tech 4 WIP / Re: Supremacy 3
« on: Today at 02:59:59 AM »
I didn't control it.

But I'm working on a control method.

2
id Tech 4 WIP / Re: Supremacy 3
« on: October 17, 2019, 07:28:48 PM »

4
Haunting of Deck 12 / Re: Supremacy 3
« on: October 14, 2019, 04:25:49 PM »

5
id Tech 4 WIP / Re: Supremacy 3
« on: October 08, 2019, 08:36:03 AM »
Lots of work done the past week, which will be shown off here soon enough :)

However there's one thing that I absolutely have to rave about right now, and that's IcedTech (https://github.com/jmarshall23/IcedTech), a brand spanking new modernized idtech4 source port with too many new features to mention, several of which were high up on my wishlist. It has it's own forum too, which can be found at https://www.realvectormathstudios.com.

At the moment, only 32bit Windows builds are available, but Linux support is being looked at and the engine runs fine in WINE, which is good enough for me to adopt it as-is.

6
Haunting of Deck 12 / Re: Supremacy 3
« on: October 02, 2019, 04:56:18 PM »

7
id Tech 4 WIP / Re: Supremacy 3
« on: October 01, 2019, 05:02:34 AM »





8
id Tech 4 WIP / Re: Supremacy 3
« on: September 29, 2019, 07:05:43 AM »

9
id Tech 4 WIP / Re: Supremacy 3
« on: September 22, 2019, 07:05:44 AM »
Quake 4 Maps!




















10
id Tech 4 WIP / Re: Supremacy 3
« on: September 21, 2019, 04:17:24 PM »

11
id Tech 4 WIP / Re: Supremacy 3
« on: September 16, 2019, 04:10:28 PM »





12
id Tech 4 WIP / Re: Supremacy 3
« on: September 13, 2019, 06:36:21 PM »
D3+Prey+Quake4+ETQW all have free demos with some assets. Id like to see them all cobbled together into 1 asset pack/1 game.

Good to hear there's interest.

13
id Tech 4 WIP / Re: Supremacy 3
« on: September 13, 2019, 03:32:56 PM »
The previous pictures didn't demonstrate the monster cloaking very well, so here are some more.

Here's a normal mancubus in the back and a cloaked one in the front:



And the revenant:



Each monster has it's own custom cloak skin, which uses the normal map to generate the effect.

Some monsters are (deliberately) not entirely effective at cloaking, as things like glowing eyes or fire are still visible.

For example, here's a cloaked cacodemon:



I'm also looking to add an effect to cloaked monsters that, when shot, makes the cloak glitch temporarily in some way.

14
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 02:40:47 PM »
You're not wrong Motorsep, we know idtech4 isn't competitive with the likes of UE4.

And that's fine as far as I'm concerned because my goal isn't to create a modern AAA game from scratch, something I don't have the time, skill or resources for.





15
id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« on: September 13, 2019, 04:12:27 AM »
Motorsep, help me out here.

Why are you so keen on trolling and picking fights on this board all the time?

We know you've done some impressive things in the past, but if you consider idtech4 that outdated, your time is surely better spent on forums dealing with more up to date engines?

Why do you have to act like such a dick?

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