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Messages - motorsep

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16
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 02, 2018, 02:54:44 PM »

It's looks good but I still worry about non-flexible closed menus part.
In case of SE2 also random modified part (I mean AddTextSlider and more, Menu_Widget_Item.cpp up from 12 to 17 kB etc.)    :)

What are you talking about?! C++ code is there, Flash source files are also there. Do whatever you please (non-commercial games) with them. Or make you own.

17
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 02, 2018, 09:09:28 AM »
Before I try to build whole solution (includes ZERO_CHECK).
As I found ZERO_CHECK reruns cmake.
Therefore it causes a wrong result IMO.

Then I build only idLib and SE2.
It's works. There is a SE2 on Win 7:

Lol, that's not how it should look when properly built.

This is how it should be:


18
Strutt your stuff! / Re: Storm Engine 2 update
« on: October 02, 2018, 09:08:02 AM »
SE2 have a lot of modifications in menus code. E.g. added control widget list (sliders, buttons etc.).

What are advantages?

It doesn't have a lot of modifications. The only modifications were made is to make it work with SWF menus I had to reverse engineer. Nesting of some elements didn't make sense, so I had to adjust it to work. SWF files are also on github, so one can make totally custom menus / HUD / PDA.

19
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 25, 2018, 11:49:41 AM »
And all API Set Stub ... :)

It is not for Win7?

Probably because Steam, XB, PS4 had to be stubbed out for GPL release ?

20
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 25, 2018, 10:47:52 AM »
Underwater view warping - dirty hack :)

Well, either that or have no warping view underwater ;)

Making games is all about hacks.

Btw motorsep's code changes marks as "// motorsep ...".

duh, common sense...

21
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 24, 2018, 02:43:15 PM »
Win7 64, MSVC 2013 CE:

Quote
Error C2065: "XAUDIO_DEBUG_ENGINE" :undeclared identifier.

MSVC 2017 CE is what we were building it with 32bit and 32bi OpenAL. I didn't even try 64bit because .. no point in using 64bit builds unless you have massive world.

22
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 24, 2018, 12:30:40 PM »
Agree. Noob's comment indeed.

This script's incompatible is from RB or from SE2 only?
What kind of changes are there?

Rb Doom 3 runs Doom 3 BFG content as-is. SE2 has quite a few enhancements so it can't run Doom 3 BFG scripts out of the box. Just compare doom_events and se2_events scripts and you'll find the differences.

23
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 24, 2018, 09:10:19 AM »
Did you forget it's FOSS ?  ::) >:D

24
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 23, 2018, 11:01:41 PM »
Lol, good ol' id Tech - updated video drivers - now it's crashing on startup  ::)

25
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 23, 2018, 09:50:50 AM »
Any information about the latest minimum system requirements for developing with and running the engine?

Same as for Doom 3 BFG.. If you can run Doom 3 BFG, you can run SE2..

26
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 20, 2018, 09:22:25 AM »
Thanks, guys.

I'm looking at some .cpp files in yours /neo/d3xp/script.

RBDOOM changes marked as "//RB".

Are your "goodies" marked somehow?

Not everything.. Some programmers didn't want to leave any trace of their work (ex-ID software programmer). But, why?! Just use the engine as-is.

27
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 18, 2018, 04:39:13 PM »
What's changes are needed to adapt some custom d3 and d3xp mods for SE2?

As I remember BFG had a two main problems - binarized assets and swf menu.

Thanks.

Assets are get binarized on initial load by the engine. You still work with old ascii assets during development.

I released source SWF files, so you can make your own SWF menu from scratch using proper tool.

SE2 is mostly good for games that are made from scratch. You can adjust original Doom 3 scripts to run with SE2, but we added a lot of goodies that break stock Doom 3 scripts.

28
Strutt your stuff! / Re: Storm Engine 2 update
« on: September 17, 2018, 09:36:08 AM »
All good - SE2 builds with MSVC2017 under Windows 10 fine and runs. Also a lot of warnings that pop up during build process were eliminated.

29
Strutt your stuff! / Storm Engine 2 update
« on: September 14, 2018, 09:20:25 AM »
It appeared that SE2 wouldn't build on Windows 10 (and on top of that had some XAudio2 issues). We got a pull request with fixes submitted last night (on github). I'll try merging it today (if not, early next week), but if you want to test it now - it's there: https://github.com/motorsep/StormEngine2

30
Content for Games/etc. / Re: Building a Library of Images for Everyone
« on: September 04, 2018, 11:58:49 AM »
Hey guys,

I've contacted the moderator to see if posting once a week is too often. Please know that I'm not trying to bump anyone's posts...I'm just trying to keep you all updated as I produce new free resources for you. :-)

I think once a month should be plenty enough.

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