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Messages - motorsep

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31
Content for Games/etc. / Re: Building a Library of Images for Everyone
« on: August 25, 2018, 08:47:04 AM »
Dude, I didn't want to mention it earlier, but your posts became borderline spam. You don't need to post right after someone else posts on these forums. We know about your projects and if someone needs to grab music/art from you - they already know where to go.

Please stop spamming and that will stop pushing relevant to this forum posts down where no one can see them.

32
Strutt your stuff! / Re: The Dark Mod on Greenlight
« on: August 17, 2018, 09:10:19 AM »
The Dark Mod on Greenlight

Greenlight doesn't exist anymore

33
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 13, 2018, 07:48:56 PM »
I watched the IGN 7 minutes of Doom Eternal gameplay.  Is it just me or did they make it more like Doom vs the previous one?   Hot damn, I'm happy just watching it.  :)  The imps look like they have more spikes on their back, the dudes with the red eyes reminds me of the shotgunners, pinkies look more pinky-ish.   I like the new finishing kills I've seen in the video.
Overall, I am excited.  It seems they kept what was right with the previous one & added more stuff to this one.  Hopefully the fixed the MP to be more Doom like too.  :)

Yep, they even said they brought back classics from Doom :)

MP is now done internally at ID, so maybe something good will come out of it.

34
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 13, 2018, 09:16:11 AM »
Supposedly will only run on Vulkan on PC and no mods/SnapMap initially for neither of the game due to lack of traction with SnapMap in Doom 2016 (not whole a lot of people used it). At this era I think I am quite fine with having no mods, considering even Quake 1 gets only a small amount of decent maps and mods (I don't even remember any new worthy mods from the past few years, except Arcane Dimensions). As long as ID keeps single player content coming, I think it will be all good :)

35
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 11, 2018, 07:40:06 PM »
We'll see if it'd really be, but let's hope that Zenimax won't do anything against it.

Mods or no mods, I am getting Doom Eternal and Rage 2  ???

36
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 11, 2018, 12:27:25 PM »
Supposedly Doom Eternal will be moddable and Rage 2 might be moddable later after initial launch.

37
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 10, 2018, 01:51:00 PM »
There ya go:


id Tech 7, a ton more geometry on screen at 60 fps. Can't wait!!!

RAGE 2 was also amazing:


38
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: August 07, 2018, 09:54:36 AM »
Although not based on id Tech, RAGE 2 will be shown at Quakecon too. It kinda looks like improved id Tech, but it's not.

39
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 31, 2018, 08:12:09 PM »
Was the new doom being released this year?

Who knows, we'll see what they say at Quakecon :)

40
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 30, 2018, 03:00:38 PM »
One more week ....

41
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 03, 2018, 07:39:10 PM »
Didnt realize doom (2) eternal was idtech 7.  I thiught they would still be using 6.  Maybe they are doing what epic does and just making new engine names for new releases. 

Epic no longer does it with UE4 ;)

Hoping d2 runs on my d1 hardware.  didnt want to upgrade!  :)

I am certain it will be scalable. If you look at the teaser, there isn't anything over the top. Maybe just draw distances. I bet they gutted old code, tightened it up and maybe made it moddable ? Maybe added VR-optimized render path?

In ~1.5 month we shall see :)

42
id Tech 6 General Talk / Re: id Tech 7 is upon us !
« on: July 01, 2018, 11:24:38 AM »
I only hope that they'll make at least Tech 5 GPL, but I guess that ZeniMax is still blocking them on this front.

They did, partially. Doom 3 BFG engine is idTech 4 and idTech 5 fused together. Virtual Textures 2 and some other not too important pieces didn't make it into GPL release, but the main stuff is available under GPL. Too bad not whole a lot of people care to push it forward.

43
id Tech 6 General Talk / id Tech 7 is upon us !
« on: June 30, 2018, 08:43:36 PM »
https://twitter.com/billykhan/status/1012953624652255232

#idTech7

So I guess there should be a new section on the forum ;)

44
id Tech 6 General Talk / Re: Need help for online marketing
« on: June 18, 2018, 09:05:24 AM »
Hello My Friends,
I am new here, I have recently started my own business but didn't know about anything about digital marketing, so anyone please suggest me some idea or agency for my business.?

This is the right place to ask ... NOT.

What makes you think this forum is about helping with digital marketing?!

45
id Tech 4 Engine Coding / Re: rbdoom3bfg with editors
« on: June 04, 2018, 03:06:55 PM »
Here is some good ol' FOSS BS (I asked if the author can incorporate tools into official Doom 3 BFG VR fork):

https://github.com/KozGit/DOOM-3-BFG-VR/issues/266#issuecomment-394462633

"When the next version is out, if you create a pull request I can look at incorporating the changes."

 ::)

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