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Messages - VGames

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31
id Tech 6 SnapMap / Re: Classic Doom in SnapMap
« on: October 28, 2016, 09:06:50 AM »
Yeah but I like going alone with AI bots too. I guess it's that classic CoD/MoH feel that I like sometimes. Would be cool to be able to somehow make large scale battles like the good ol' WW2 shooters use to have.

32
id Tech 6 SnapMap / Re: Classic Doom in SnapMap
« on: October 28, 2016, 08:08:25 AM »
Have bots been added yet? I haven't heard much about them and I 'd love to have some backup in maps designed for it. I can see epic battles between you, your marine friends, and demons.

33
id Tech 6 General Talk / Re: DOOM new multiplayer DLC #2 is out
« on: October 28, 2016, 08:06:00 AM »
Exactly. I'm sure I piss off people when I'm running around combat shotgunning like a noob. But you know what I really don't care because I'm usually always in the top 3 and I get lots of kills.  O0

34
Doom Mods / Re: Doom (4) for Doom mod
« on: October 27, 2016, 03:45:04 PM »
This is great. And yes I agree Friar.

35
id Tech 6 General Talk / Re: DOOM new multiplayer DLC #2 is out
« on: October 27, 2016, 03:41:00 PM »
The weapons are fine. You can stomp anybody with any weapon as long as you know it very well.

36
id Tech 6 General Talk / Re: DOOM new multiplayer DLC #2 is out
« on: October 27, 2016, 11:55:40 AM »
I bet they'll eventually add a mode/option for that classic gameplay. You're not the only one who wants it. I see it regularly posted at various forums. People want to play without loadouts. The problem I see is having to go through all the maps and strategically place weapons. Testing would be needed.

37
id Tech 6 General Talk / Re: DOOM new multiplayer DLC #2 is out
« on: October 25, 2016, 11:04:34 AM »
I see your point. But anything having to do with the Doom Slayer should be DLC. I see no reason why they can't keep adding to this game. Show what happens after the cliffhanger in Doom and go into Doom 2 eventually with DLC. If they're releasing Doom 2 in the next year it shouldn't be a separate game since it's just gonna use the same engine anyways with a few graphical enhancements. I don't want id going all CoD with the Doom franchise. Now if it's gonna be released in like 5 to 10 years then yeah I can get on board with a standalone Doom 2 because you know it's gonna have all new content and more then likely a new engine. But if not then give us a new game from a different IP like you said.

38
id Tech 6 General Talk / Re: DOOM new multiplayer DLC #2 is out
« on: October 25, 2016, 09:28:37 AM »
I think they should stay away from releasing a brand new game for Doom 2. Why not just release it as a huge addon. I'd gladly pay $40 for another full DLC campaign with the same quality as Doom 2016. Heck maybe even $50. It would be best to keep it all on the same platform. Maybe do a little tweaking to the idtech 6 engine to make it look a bit better in Doom 2 and also have those changes affect Doom as well. I see no reason to do the Call of Duty/Madden method of sequels. The amount of content they've put out has been successful for them. Doing this too could start something new in the market. People would buy it for sure.

39
That's awesome. Good find.

40
id Tech 6 General Talk / Re: Free update #4 - with classic Doom modules !
« on: October 20, 2016, 10:34:19 AM »
It's a lot of fun. And now that we can make actual singleplayer campaigns I'm gonna get on my maps I've already made and set them up for proper SP.

41
id Tech 6 General Talk / Re: Free update #3 is live !
« on: September 23, 2016, 03:11:41 PM »
Playing this weekend for sure.  >:D

42
id Tech 4 Discussion / Re: Q2: Lost Marine Extras?
« on: September 13, 2016, 10:28:45 AM »
Managed to talk to Kiltron.

The password is.

xylkjasdfalkjereqakljhasdfalkjh

That's amazing! That's the same combination I have on my luggage.

43
id Tech 4 Mods / Re: D3 MCS: Mars City Security (Public Release Download)
« on: September 12, 2016, 08:39:21 AM »
Excellent as always.

44
Strutt your stuff! / Re: Camping Grounds Doom 3 Remake
« on: September 12, 2016, 08:11:42 AM »
That's exactly what I was gonna say. Dark Mod.

Also maybe add some foliage draping down from the ceiling like vines or even branches sticking out of cracks in the walls. Would add to that overgrown look you wanted. I'm sure you've thought of this already. Just throwing it out there. Would be really cool to see little bugs crawling around.

45
id Tech 6 General Talk / Re: How DOOM renders a frame (tech. article)
« on: September 10, 2016, 12:32:16 PM »
Huh that's weird.

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