Recent Posts

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Content for Games/etc. / Re: Free 2D Game Art for Your Projects
« Last post by Webtechcoupons on Today at 07:10:24 AM »
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1800 Tracks
« Last post by Eric Matyas on July 11, 2019, 02:56:46 PM »
Hey guys,

Here are this week’s new free tracks:

On my Action 3 page:

TRASH CAN WARRIORS – (Looping)
https://soundimage.org/action-3/

On my Puzzle Music 4 page:

MUSIC BOX PUZZLES – (Looping)
https://soundimage.org/puzzle-music-4/

And on my World page:

LUAU – (Looping)
https://soundimage.org/world/

Enjoy!
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id Tech 4 Mods / Re: Adding Coop to Doom 3
« Last post by erickmxz on July 08, 2019, 04:13:55 PM »
I highly recommend the librecoop mod, it would be good to try it on windows and linux platforms (32 & 64 bit), with your help some issues can be solved.
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id Tech 4 Mods / Re: Adding Coop to Doom 3
« Last post by erickmxz on July 05, 2019, 07:45:02 PM »
Nice to meet you, great work!

Hello, I'm the one working in Librecoop (I'm receiving some help from a member of IDTech 4 discord server with nickname fluffy boy). Just wanna let clear (is pretty clear at github but just ensure) that LibreCoop, by default because the Dhewm3 SDK, is GPLv3 licensed, so you can use it for whatever you want respecting the GPLv3 license.

Also LibreCoop idea is not 100% focused in Doom 3 campaign coop but mostly in Doom 3 coop game mode so anyone can use it as base for their mods or even standalone games using IDTech 4.
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id Tech 4 WIP / Re: Supremacy 3
« Last post by EoceneMiacid on July 05, 2019, 11:18:44 AM »
I would like to take the opportunity to plug the Doom Reborn mod, which I've been playing and enjoying a lot - and you should too.

Props to GameHacker who made it!

(It should keep you nicely occupied until Supremacy3 is released ;) )
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Content for Games/etc. / Re: Sharing My Music / SFX - Over 1800 Tracks
« Last post by Eric Matyas on July 04, 2019, 07:40:02 PM »
Hey guys,

I’m a bit under the weather, but I did manage to get a couple of new tracks done:

On my Dark/Ominous 2 page:

MIDNIGHT FOG – (Looping) – What creeps though the fog? This track might go well with my other one, “Midnight Mist.”
https://soundimage.org/dark-ominous-2/

On my Nature/Science 3 page:

DEEP SKY OBJECTS – They shimmer silently in the night sky like ancient jewels. Most can only be seen with a telescope. The light passing through my lens and into my eye left these objects long before humans walked the Earth. Perspective is humbling.
https://soundimage.org/nature-science-3/

Like all of my music, they are completely free to use with attribution.

Enjoy!
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id Tech 4 Mods / Re: Adding Coop to Doom 3
« Last post by Sradex on July 03, 2019, 09:20:57 PM »
Hello, I'm the one working in Librecoop (I'm receiving some help from a member of IDTech 4 discord server with nickname fluffy boy). Just wanna let clear (is pretty clear at github but just ensure) that LibreCoop, by default because the Dhewm3 SDK, is GPLv3 licensed, so you can use it for whatever you want respecting the GPLv3 license.

Also LibreCoop idea is not 100% focused in Doom 3 campaign coop but mostly in Doom 3 coop game mode so anyone can use it as base for their mods or even standalone games using IDTech 4.
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on July 03, 2019, 02:28:53 AM »
Happy July!

This week we have more new fantasy textures to add to my 4000+ images:

A bunch of new fantasy ground images here:

TXR- Ground
https://soundimage.org/txr-ground/

Here's a new charred-looking fantasy brick texture:

TXR- Brick -Seamless
https://soundimage.org/txr-brick-seamless/

And a new fantasy stone/brick texture:

TXR – Rock/Stone - Seamless
https://soundimage.org/txr-rockstone-seamless/

All are free to use with attribution. Attribution information is here:
https://soundimage.org/attribution-info/

Have a good week!
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id Tech 4 Mods / Re: Adding Coop to Doom 3
« Last post by erickmxz on July 03, 2019, 01:27:58 AM »
By the way, Stradex have updated the netcode of librecoop, once he get a good netcode then it will be able to start fixing some specific stuff. (The netcode improvement it's going to solve many random crashes).

I think the flaws in the animations and cinematics of the mod can be fixed by defining a temporary spectation mode  while running, then exit to normal mode to the last position of the players. Any more ideas?. Please developers, get in contact with the author to help improve the code, BFG developers and modders are also welcome ;-)

He replied me in his twitter account: "There shouldn't be any problem with GPL v3 license (the one I'm using for librecoop and default by Dhewm3 sdk)". So we can work without concerns in this fantastic opensource project & mod.

However, librecoop looks pretty promising, the author regularly posts videos on Twitter: https://twitter.com/doom3coop/
I hope he'll be able to make this work reliably so we finally have an open source Doom3 coop mod that works with dhewm3 :)
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id Tech 4 Mods / Re: Adding Coop to Doom 3
« Last post by caedes on July 02, 2019, 10:51:26 PM »
from sikkmod's readme & moddb page, it looks like he was encouraging other to use his stuff as a base for new mods.  based on that I don't see a reason to not use it.
The thing is, under GPL one can use it in commercial games (as long as their code is also released under GPL, like motorsep's SteelStorm or the BLENDO games) - under SDK license that is not possible. So maybe he wouldn't approve that?

It's extra shit that doom3world is gone, IIRC he was still active there for a time after Doom3 was GPL'ed, maybe he even said something regarding using Sikkmod with GPL code - no idea..
(in the parts available on archive.org he didn't, but doom3world on archive.org is *very* incomplete so this doesn't mean anything)
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