Recent Posts

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id Tech 2 Discussion / Re: Nvidia's official Quake 2 RTX
« Last post by motorsep on March 19, 2019, 11:06:07 PM »
I am debating whether to start saving for RTX 2060 or wait another year or two.. It's tempting :)
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id Tech 2 Discussion / Re: Nvidia's official Quake 2 RTX
« Last post by The Happy Friar on March 19, 2019, 09:29:32 PM »
nice. downloading now to see how my new GPU runs it.  :) EDIT: never mind, only runs on the newest Nvidia cards (I thought it was using a cross-hardware ray tracing command, not a Nvidia specific one).
 :rtfm: = me  :(
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id Tech 2 Discussion / Nvidia's official Quake 2 RTX
« Last post by motorsep on March 19, 2019, 10:22:10 AM »
I am guessing it's pretty cool and spectacular for the folks with RTX GPUs https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-ray-tracing-vulkan-vkray-geforce-rtx/
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Welcome! / Hello everyone!!
« Last post by Sradex on March 16, 2019, 12:27:36 AM »
Hi everyone!, I'm Stradex and since october 2018 I'm working in a standalone project using Dhewm3 engine. I never registered here because I didn't feel prepared to be here yet, but since a lot of time spent working with this engine I feel like now I could fit a bit better here and maybe apport to other noobs like me.

PD: This is the project I'm working on (In the video I still use Doom 3 assets, but since this month I'm leaving behind any Doom 3 asset)

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Content for Games/etc. / [WIP] Standalone .pk4 for IDTech 4 projects.
« Last post by Sradex on March 16, 2019, 12:22:38 AM »
Hello everyone, since October 2018 I'm working in a standalone mod project using Dhewm3, but since now I decided to make it a standalone project, not mod at all.

And that makes me notice that it's a bit time consuming to leave behind all Doom 3 assets and keep the engine working fine (loading with main menu, loading maps, etc...)

So I decided to make my own very very basic .pk4 "starter pack" for standalone projects (all created by me with CC0 license).


Video from WIP 1:
Video from WIP 2:

Thanks to Snehk / Dark One for sharing his assets to this little project!


Download link: https://www.moddb.com/games/doom-iii/downloads/basic-standalone-pack-for-game-developers-alpha-03

The assets quality are really bad but they're intended to be placeholders to let you work fast in your project without mind about Doom 3 assets and legal stuff because that...
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on March 11, 2019, 09:30:04 AM »
Iíve created some cool new images derived from Tiffany glass. Youíll find them here:

TXR Ė GLASS
https://soundimage.org/txr-glass/

Enjoy!
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@motorsep: I might look at that code (and maybe merge it) later, right now I'm glad I have working tools at all :)
Do your tools work in 64bit builds? Do you know if any changes were necessary for that?
I declared mine 32bit-only for now because I don't really trust that code and I don't have time to extensively test them to find out if things break in 64bit..

Yeah, 32bit and 64bit both work (Storm Engine 2 based off BFG). Also I just remembered we did some fixes for inlined meshes in dmap (Storm Engine 2 based off BFG). What was done for 64bit to work, I have no clue, sorry :(

BTW, this is now officially in dhewm3 and I just did a pre-release (incl. Win32 binaries) containing it:
https://dhewm3.org/#a-first-prerelease-of-dhewm3-1.5.1

\o/ yay, congrats! Now you just need to find people to use them and test them :)
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@motorsep: I might look at that code (and maybe merge it) later, right now I'm glad I have working tools at all :)
Do your tools work in 64bit builds? Do you know if any changes were necessary for that?
I declared mine 32bit-only for now because I don't really trust that code and I don't have time to extensively test them to find out if things break in 64bit..

BTW, this is now officially in dhewm3 and I just did a pre-release (incl. Win32 binaries) containing it:
https://dhewm3.org/#a-first-prerelease-of-dhewm3-1.5.1
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Except for D3 Edit, didn't they admit that years ago by saying they didn't really use the tools, they use notepad instead?  Tools were more dev's for Raven's Q4?

Oh, ouch :/
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Cool! I feel like the tools were slapped together by ID just to get things going and never actually polished :(
Except for D3 Edit, didn't they admit that years ago by saying they didn't really use the tools, they use notepad instead?  Tools were more dev's for Raven's Q4?
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