Recent Posts

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id Tech 4 WIP / Re: Supremacy 3
« Last post by EoceneMiacid on September 21, 2019, 04:17:24 PM »
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Content for Games/etc. / Re: Building a Library of Images for Everyone
« Last post by Eric Matyas on September 18, 2019, 08:19:35 PM »
Hi guys,
Iíve been super busy this week creating custom music for a bunch of indie projects, but I did manage some more mad experiments with pixel art-style wood tiles...128X128. You can download them freely here:
https://soundimage.org/art-wood/

OGG MUSIC UPDATE:
All of the music tracks on my Horror/Surreal page can now be downloaded as very high-quality Ogg files. Halloweenís not too far off, so Iíll try to create more creepy music tracks this month.
Meanwhile, if anyone has requests for Ogg versions of tracks that havenít been made available yet, just let me know and Iíll be happy to upload them for you.
Enjoy!
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id Tech 4 Needs Help / Re: 3rd person model animations
« Last post by Jeylasis on September 17, 2019, 06:13:00 AM »
I came to know this topic to apply it to the problems I've encountered.
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Welcome! / Re: Test for reply notification (or a cool game I found)
« Last post by Jeylasis on September 17, 2019, 06:12:26 AM »
Do you have a way to do about these things?
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id Tech 6 General Talk / Re: RAGE 2 is out !
« Last post by motorsep on September 16, 2019, 06:59:00 PM »
i'm liking it quite a bit so far.  I really liked the intro with the ranger guy who rode in on a bike.  I like stealing cars.  I like attacking strongholds that are harder then I'd expect.  I like upgrading @ arcs.  I like the snarky car (I feel kind of like knight rider :p ).  I like the little skull that appears when you kill something.

hehe  >:D

I am waiting for Sep. 26 - Ghosts expansion will be out (new story arc, new enemies, whole new territory, new gun and new vehicle)
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id Tech 6 General Talk / Re: RAGE 2 is out !
« Last post by The Happy Friar on September 16, 2019, 05:48:27 PM »
i'm liking it quite a bit so far.  I really liked the intro with the ranger guy who rode in on a bike.  I like stealing cars.  I like attacking strongholds that are harder then I'd expect.  I like upgrading @ arcs.  I like the snarky car (I feel kind of like knight rider :p ).  I like the little skull that appears when you kill something.
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id Tech 4 WIP / Re: Supremacy 3
« Last post by EoceneMiacid on September 16, 2019, 04:10:28 PM »




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id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« Last post by revelator on September 16, 2019, 01:02:42 AM »
Eh yes ?!?.

What i meant with physx is that it will only run with "GPU acceleration" on nvidia cards.
It runs fine on AMD but with lower performance as a side effect.
Bullet runs with hardware accelleration on both AMD and Nvidia.

Frostbite is actually a pretty good engine but as was the case with idtech4 it was a niche product since it could not handle an RPG out of the box (it was mostly used for shooters and car games).
Bioware had to implement a facial animation system as well as several other elements like inventory and whatnot.
Sadly this coupled with a troubled development cycle, with problems with procedurally generated environments and starting over on a totally different engine,
ment a 5 year project suddenly had to be finished in 18 months.

Anthem makes use of the new frostbite developed for mass effect andromeda, though it has had a bit more polish now:).
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id Tech 6 General Talk / Re: RAGE 2 is out !
« Last post by motorsep on September 15, 2019, 08:27:06 PM »
So I bought the deluxe edition last night.  It reminds me so much of Zelda Breath of the Wild, but with guns & cars vs swords & horses.  Plus you talk in the game. :)

I don't see why you wouldn't like RAGE 2 :)
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id Tech 4 Discussion / Re: Why so few uses of Id Tech 4?
« Last post by motorsep on September 15, 2019, 08:26:37 PM »
@revelator:

It's been said many times that one of the reasons latest games from EA suck is due to Frostbite engine being used. Had they used Unity or UE4, they'd had less issues on launch. The only reason some companies still roll with their own engine is that they sank a lot of money into development and they don't want to write it off, re-train staff (or fire them and hire UE4/Unity devs) and also pay royalties to Epic/Unity. Not because in-house engines are somehow better.

As for PhysX, well, you'd be surprised to know it runs on AMD as well as on Nvidia, since like long time ago :)
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