Recent Posts

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21
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 24, 2018, 11:44:51 AM »
Done!
22
Content for Games/etc. / Re: Sharing My Music / SFX - Over 1500 Tracks
« Last post by Eric Matyas on October 24, 2018, 12:32:34 AM »
Greetings,

This week's brand new free tracks are:

On my City/Urban page:

"A Walk Through the City" (Looping)
"Inner City" (Looping)
https://soundimage.org/city-urban/

On my Dark/Ominous page, two pieces that I think sound pretty intense:

"Arrival" (Looping)
"Secret Tunnels" (Looping)

https://soundimage.org/dark-ominous/

And on my World (and Aerial) pages:

"A Thousand Exotic Places" (Looping)
"Ancient Waters" (Looping)

https://soundimage.org/world/
https://soundimage.org/aerial-drone/


With Halloween coming up, I think I'll try to concentrate on my Dark/Ominous pages as well as my Horror/Surreal page. I try very hard to release one new track each day and I post them on my Facebook, Twitter and Instagram pages as I publish them (if anyone is interested.)


Enjoy!
23
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 23, 2018, 10:47:46 PM »
Material:

https://pastebin.com/HGKasY1q

_glow.tga is the same as _lights.tga, but half the resolution (512^2 is for lights and 256^2 is for glow)
24
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 23, 2018, 09:56:47 PM »
I sent you the material, so it's all there.

Nope, you forgot :)
It was recreated by me from .md5mesh.
Sorry :)

I see this fragment in to Code, but not sure about syntax.

Somethings like
Code: [Select]
{

glow
map textures/glow.tga
}
?
25
id Tech 4 Textures / Re: Looking for Clean Materials paks
« Last post by Revility on October 23, 2018, 09:06:43 PM »
Probably one of the few places left for Doom3 related files .  thanks for the mirror

I have a prop pack for D3 style maps lost to the internet abyss...  guess I should get that up there as well.  around 60 static models turned to movables and grabber friendly. Mostly big stuff including the kitchen sink  :o Fun throwing toilets at hell knights lol
26
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by motorsep on October 23, 2018, 09:31:55 AM »
I sent you the material, so it's all there. It is indeed a glow (Image-based Bloom) with halo.

And no, it's not from RB. In fact, RB was used as base, before tr3b added bunch of fancy things.
27
Strutt your stuff! / Re: Storm Engine 2 update
« Last post by bitterman on October 23, 2018, 05:36:19 AM »
mt how to use 'glow' stage in buggy.mtr?
Is it implenented from RB? Is it really glow (even in the dark)?

THF, it can be used as analogue, I belive. And even reworked.
29
id Tech 4 Textures / Re: Looking for Clean Materials paks
« Last post by Revility on October 22, 2018, 10:06:18 PM »
Moddb seems to be the only place for doom3 stuff since d3files went down
30
id Tech 4 Textures / Re: Looking for Clean Materials paks
« Last post by The Happy Friar on October 22, 2018, 01:11:35 PM »
I guess I could be considered a "pack rat" for digital stuff, but it's been my experience from the Doom/Quake internet days that stuff DOES disappear forever on the internet.
Just looked on moddb.com, don't see them, so I guess I'll upload them there too.  Never can have to many locations for modding utilities. :D
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