Recent Posts

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21
Strutt your stuff! / Re: Back from the Dead
« Last post by LDAsh on June 14, 2019, 03:57:57 AM »
Use something like WinCDEmu to mount the ISO files.  When the installer asks for the next disc, just unmount and mount the next ISO.
22
Strutt your stuff! / Re: Back from the Dead
« Last post by The Happy Friar on June 13, 2019, 08:51:21 PM »
welcome back.   :welcome:
Just copy your Doom 3 cd's to a single folder, no need to install.  Well, not the whole CD, just the parts that contain the game.  Should be wherever doom3.exe is & everything in that folder.
23
Strutt your stuff! / Back from the Dead
« Last post by douglas quaid on June 13, 2019, 08:17:42 PM »
Hey guys,

Hope all's well to whoever is still active. It's been a long time since I posted in these forums and I almost forgot the name of this site. I've had some life hardships to get over these past years and also my PC went kaput so I couldn't do any work on anything related to mods which was a pain in the arse.

It's 10 years ago since I started modding, and while away from the PC, I always had that twinkle in my eye and love in my heart to finish maps and the Total Recall mod at some stage... and maybe even join a team too.

I bought a new gaming rig (at last) so I can start getting back working again but I have a problem. It's a gaming laptop with no CD/DVD drive so I can't install my version of D3 for modding. I've also heard (not sure though) that Steam's version of D3 isn't moddable so I'm asking for help if you can.

I tried ripping my D3 CDs onto my old PC using Alcohol 120%. My plan was to copy the files from the PC to my new rig via an external hard drive but I'm not sure how to combine all 3 ripped CDs of D3 into a single installer. The CD install asks to inserted the CDs 1, 2, 3 and then 1 as you install. Can anyone help with this... Or... Do any of you have an *exe file of the D3 full installer that I could download. I have my own serial code.

Thanks,

Quiad.
24
id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on June 13, 2019, 07:40:55 AM »
A lot of nice improvements under the hood (though not easy to show off in pictures)

Many special functions are now handled by the player script, sending the necessary commands to weapons, instead of the other way around.
This means the elimination of a lot of duplicate code, not to mention other benefits such as newly added weapons automatically having running/aiming/alt/melee capability.

The actual melee system has been improved as well. In practice, the previous implementation proved near useless, as switching to fists, punching, and switching back proved far too slow to be useful.

So now melee attacks are performed by the current weapon held, which is near instantaneous.





.. I don't have any melee animations for any of the guns as of now, so I just throw the view around a bit until I do :)

In practice this system works quite well, though I'm considering sharing melee with the Aim button instead of Switch . We'll see.

Weapon_fists is now not needed anymore, freeing up a weapons slot as well :)

I have a few melee-related ideas, such as auto-focusing on any nearby monsters, which would solve the problem of melee attacks not landing because the monsters wasn't perfectly centered in your view. Perhaps a series of combination attacks could be performed if the player keeps pressing the button.
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id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on June 12, 2019, 12:41:13 PM »
Melee!

Pressing the Switch button will switch weapon modes or toggle add-ons such as laser sights.



However, it now has a secondary function. Press Switch while facing a monster within range and you'll perform a melee attack instead.

26
id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on June 12, 2019, 11:39:42 AM »
Made it a little bit smarter still, it is now able to distinguish friends from foes:



27
id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on June 12, 2019, 10:39:44 AM »
Made the SMG a little smarter, which is now able to tell when aimed at an enemy.



28
id Tech 4 WIP / Re: Doom 3 Supremacy
« Last post by EoceneMiacid on June 11, 2019, 02:59:14 PM »
Testing out the Dynamic Monster Distribution System(c), it works like a charm.

29
id Tech 6 General Talk / Re: Doom Eternal at E3
« Last post by EoceneMiacid on June 11, 2019, 10:44:39 AM »
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id Tech 6 General Talk / Re: Doom Eternal at E3
« Last post by The Happy Friar on June 10, 2019, 02:41:32 PM »
My first thought was "It's DNF but no voice for Duke!" 
 :cacodemon:
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