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91
id Tech 4 Needs Help / 3rd person model animations
« Last post by EoceneMiacid on December 15, 2018, 06:10:46 AM »
Hi,

I've been making extensive changes all over the place and I've got many things close to where I want them, but I have neglected this issue that cropped up, and I'm not sure where to start looking :/

In 3rd person view, the upper body of my character is stuck in 'idle fists position'. Changing weapons does not animate, the weapon model just pops up instantly.

Holding the shotgun looks like this:



Firing doesn't animate either.

The legs work fine, though.

Any idea what could cause this? How are the animations usually triggered?
92
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP)
« Last post by EoceneMiacid on December 14, 2018, 05:49:27 PM »


Three Quake 4 marines, holding a shotgun, machinegun and hyperblaster respectively :)
(but with Doomguy heads instead)

Also working on other NPC's, here are some from Prey;

93
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Last post by EoceneMiacid on December 14, 2018, 11:24:19 AM »
This might prove a little controversial, as the first Doom mod that lets you kill children in a variety of gruesome ways?

Possessed Boy And Girl


They were originally meant to be ghosts, and as such their modelling looks a bit off when made solid. They don't have any ragdolls either, and dhewm3 doesn't have the built in articulated figure editor.
94
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Last post by EoceneMiacid on December 13, 2018, 11:44:59 AM »
Quake 4 Ammo

95
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 12/12/18)
« Last post by EoceneMiacid on December 12, 2018, 12:00:34 PM »
And five more monsters


Gasbag



Creature X



Fodder



Droid



Keeper
96
id Tech 4 Mods / Re: Quake 4 & Prey stuff in Doom 3 (WIP) (Updated 10/12/18)
« Last post by EoceneMiacid on December 12, 2018, 08:13:40 AM »
Prey Weapons

Wrench



Hunter Rifle (looking much better now)



Acid Sprayer



Leech Gun



Autocannon



Crawler Launcher



Crawler Grenade



None of these work yet, some of the more exotic guns appear quite complex.
97
"By the power of linguistic shotgun I command you - die!" )))

****** upd *******

Think about AI_WEAPON_FIRED in ai player script.

98
If I can get it in stock D3 then I can make it more kid oriented (as in less scary).  I was originally thinking of doing it in Quake 2 but I thought D3 might be easier.
99
Hmm, that's a pretty good idea. Are you sure Doom 3 is the right game to do this with, though?...
100
I'm looking for an exciting way to help my younger kids learn how to spell/read, so I thought maybe Doom could be modded so that when you successfully hit a monster time is "stopped" for several seconds, a gui pops up & you have to spell the word it displays.  I have minimal experience with the GUI aspects of the game so I'm wondering if this is even possible without C++ coding.
The words that you spell would be listed in a file (or I guess a script/def) and one is randomly chosen.  The faster you type the word the more damage is done to the monster.  Misspelling the word causes less damage then normal.  That's all secondary to if it can even be done.
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