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Messages - The Happy Friar

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1
id Tech 4 Mods / Re: Adding Coop to Doom 3
« on: July 01, 2019, 12:20:09 AM »
from sikkmod's readme & moddb page, it looks like he was encouraging other to use his stuff as a base for new mods.  based on that I don't see a reason to not use it.

2
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: June 30, 2019, 11:08:48 AM »
it's quite possible that nobody will play if you release it same day as eternal.  I'd say a week ahead for ultimate hype.  :)

3
id Tech 4 Engine Coding / .CMD file for CMake & MSVC 2019
« on: June 27, 2019, 07:36:34 AM »
I reinstalled Windows & got MSVC Community 2019 & I needed a new .cmd file to make the project.  Here's that file.  Just remove the .txt from the end.

4
id Tech 4 Mods / Re: Adding Coop to Doom 3
« on: June 26, 2019, 12:31:12 PM »
GPL can be a big pain in these respects.  Even if the OpenCoop code was available you couldn't even use it w/o permission.  In the Q1/2/3 GPL community there has always been questions about if you can use mods with demo assets on a GPL client because the demo license say you can't, but GPL engines allow you to, but id/activision/Bethesda never said no.  Even technically using compiled non-GPL'ed mods are a no-no as the license says can only run with that game.

5
id Tech 4 Mods / Re: Adding Coop to Doom 3
« on: June 25, 2019, 07:06:40 AM »
BTW, even if the opencoop source turns up again, it'll still be under SDK license and thus incompatible with open source GPL doom3/dhewm3.
With all the Quake GPL code nobody ever had an issue taking non-GPL SDK changes & GPLing them.  Normally as long as the author of the changes didn't mind. 


6
id Tech 6 General Talk / Re: Doom Eternal at E3
« on: June 24, 2019, 12:40:27 PM »
haha, awesome!   :cyberdemon:
Still say the trailer has a DNF vibe to it.   :alien:

7
Strutt your stuff! / Re: The Dark Mod 2.06 64-bit is out!
« on: June 21, 2019, 09:10:26 PM »
spam bot retro'ed awesome posts!  :D

8
Strutt your stuff! / Re: Back from the Dead
« on: June 13, 2019, 08:51:21 PM »
welcome back.   :welcome:
Just copy your Doom 3 cd's to a single folder, no need to install.  Well, not the whole CD, just the parts that contain the game.  Should be wherever doom3.exe is & everything in that folder.

9
id Tech 6 General Talk / Re: Doom Eternal at E3
« on: June 10, 2019, 02:41:32 PM »
My first thought was "It's DNF but no voice for Duke!" 
 :cacodemon:

10
id Tech 4 WIP / Re: Doom 3 Supremacy
« on: June 08, 2019, 03:21:23 PM »
she's the model that first shows a lost soul bring spawned.  I remember some talk in the game's pda about her being easy.  Also, her boobs have physics too. 

11
id Tech 4 Needs Help / Re: attach parts to the player
« on: May 30, 2019, 12:59:02 PM »
you could do it in a map script if it's for a single map.  Just use those commands. I want to say you could even do it with the entity in the map editor.

12
Welcome! / Re: Greetings fellow earthlings :)
« on: May 29, 2019, 09:13:16 PM »
Looks like he's saying "Hey, it's boring here.  they only come at you one or two at a time."  :)

13
id Tech 6 Modding (general) / Re: Snapmap modded.
« on: May 29, 2019, 12:56:31 PM »
I haven't played snapmap maps in a while.  I'd normally just sort through the top maps when I'd load it up.

14
id Tech 6 Modding (general) / Re: Snapmap modded.
« on: May 29, 2019, 12:03:22 PM »
Was pretty popular though.  Sad it's not going to be in Doom Eternal.

15
Welcome! / Re: Greetings fellow earthlings :)
« on: May 29, 2019, 12:01:55 PM »
a new user who's not a spam bot!  :D


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