Author Topic: Doom3BFG and VR  (Read 1406 times)

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qModR

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Doom3BFG and VR
« on: April 02, 2015, 01:17:52 PM »
Does Doom3BFG support VR?

motorsep

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qModR

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Re: Doom3BFG and VR
« Reply #2 on: April 02, 2015, 04:03:53 PM »
This is great))). I'm liking it more and more). Anyone tried it? Impressions?)))

trebor

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Re: Doom3BFG and VR
« Reply #3 on: April 03, 2015, 06:28:39 AM »
It is not finished. However I began a new implementation from scratch because the existing VR ports are a total mess :(
Quake 2 VR is cool though.

qModR

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Re: Doom3BFG and VR
« Reply #4 on: April 03, 2015, 07:35:44 AM »
@trebor
This is great man. I don't know where you get the time to do all of this stuff)...
There was one more thing I was wondering about lately.
Is it possible to make a real-time AO renderer? I mean no textures, no shading, shadows... Nothing... Just AO.
Maybe something like this, although not sure it could be made real-time on current hardware.
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch12.html
I imagine viewing raytraced worlds in VR would create ultra immersion)...
« Last Edit: April 03, 2015, 10:20:49 AM by qModR »

trebor

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Re: Doom3BFG and VR
« Reply #5 on: April 07, 2015, 07:32:33 AM »
Oh hey there is another VR port based on RBDOOM-3-BFG which will be released next time.

https://forums.oculus.com/viewtopic.php?f=29&t=226&sid=fb278d2c7ef6c496fad429d05898cb83&start=180#p258579

motorsep

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Re: Doom3BFG and VR
« Reply #6 on: April 07, 2015, 09:01:50 AM »
Oh hey there is another VR port based on RBDOOM-3-BFG which will be released next time.

https://forums.oculus.com/viewtopic.php?f=29&t=226&sid=fb278d2c7ef6c496fad429d05898cb83&start=180#p258579

Does the project have clean code?