Author Topic: D3 MCS: Mars City Security (Public Release Download)  (Read 13646 times)

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oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #15 on: August 05, 2015, 02:41:21 PM »
-==August 2015 Update==-

Hello fellow Doom3 fans,

this update is for the diehard oldschoolers among you that still vividly remember the feeling of playing the original E1M1 Doom1 level on their 386ers cooperatively across the Local Area Network for the first time, seeing their buddy's Doom Marine Player Character suddenly appear on screen, effectively sharing the same virtual world across multiple PCs...

Taking krankymonkee's excellent DHC Hangar recreation and adding some custom codebase finetuning love to it, allows me now finally to present you a fully co-op multiplayer compatible and visually pimped version of E1M1 for D3 MCS...

This custom campaign level will be playable with up to 4 players cooperatively with all bells and whistles down to the atmosphere depressurizing should a stray bullet hit any of the isolating windows...   
 


(click to play the youtube video, best watched at 1080p)


"Sigh", this really brings back memories... ;)
« Last Edit: August 06, 2015, 08:46:07 AM by oneofthe8devilz »
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VGames

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Re: D3 MCS: Mars City Security
« Reply #16 on: August 05, 2015, 05:17:46 PM »
Looks awesome. Are u using sikkmod?

Are u gonna keep the chaingun centered?
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motorsep

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Re: D3 MCS: Mars City Security
« Reply #17 on: August 05, 2015, 05:31:07 PM »
While this re-make looks pretty, I am so glad new Doom is not a remake of old Doom (level design wise).

oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #18 on: August 06, 2015, 06:30:09 AM »
Looks awesome. Are u using sikkmod?

Are u gonna keep the chaingun centered?

Yes and Yes.
I got six little friends and they all run faster than you ;)


Check out our mods at
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VGames

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Re: D3 MCS: Mars City Security
« Reply #19 on: August 06, 2015, 10:31:34 AM »
Would u mind sharing your sikkmod graphics settings? I love the look of your mod in the e1m1 map.
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oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #20 on: August 06, 2015, 11:54:15 AM »
Would u mind sharing your sikkmod graphics settings? I love the look of your mod in the e1m1 map.

It is a custom version of a Sikkmod build and therefore I don't think the settings would match any of the official Sikkmod releases but you will be able to play with the settings once MCS is released...
I got six little friends and they all run faster than you ;)


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VGames

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Re: D3 MCS: Mars City Security
« Reply #21 on: August 06, 2015, 12:45:33 PM »
What all did u do with Sikkpin's coding? Change up his HDR code?
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oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #22 on: August 06, 2015, 02:56:32 PM »
I used different shaders from different sikkmod releases (also beta ones) and added custom functionality to them.

Also I am using a custom interaction.vfp for a more differentiated shading and coloring.

Codewise, the sikkmod shader also needed tweaking, as it would crash the server and clients in multiplayer.

And yes, I use one of the earlier HDR Sikkmod tonemapping techniques as they would fit better for MCS.
« Last Edit: August 06, 2015, 03:00:31 PM by oneofthe8devilz »
I got six little friends and they all run faster than you ;)


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VGames

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Re: D3 MCS: Mars City Security
« Reply #23 on: August 06, 2015, 03:51:53 PM »
Cool thanks for answering.
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oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #24 on: September 24, 2015, 12:00:04 PM »
Mars City Security Version Build 1.2.1.8 Public Release Download

Mars City Security Version Build 1.2.1.8 Public Release Download

Credits to the amazing Doom3 Community members that make MCS possible

MCS 1.2.1.8 Windows Installer (793 MB)

MCS 1.2.1.8 Windows Installerless (790 MB)

ReadMe.txt

--------------------------

Quick Description:

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

D3 MCS: Mars City Security is a Doom3 Modification that puts heavy emphasis on cooperative and adversarial multiplayer, merging the fast and addictive gameplay of the predecessors (Doom1 & Doom2) with the enhanced Doom3 technology (optimized netcode for Online Internet & LAN networked multiplayer with improved idtech4 unified rendering).

The "Campaign" PVE (Coop) gametype lets players play through default & custom created campaign missions with up to 4 players cooperatively. Experience community made custom maps with your friends that tell stories never before experienced in the Doom³ universe.

The "DemonWars" PVE (Coop) gametype throws players right into the epic battle that broke out throughout the entire solar system after Hell has been unleashed. Fight as a human with up to 4 players cooperatively against the hordes of hell trying to make a last stand for mankind.

The PVP (Deathmatch) gametypes let up to 8 players fight it out on a variety of arenas for the ultimate player versus player domination in "team" and "free for all" adversarial multiplayer.

--------------------------

As usual the D3 Community gets a couple of days earlier access before I will post it on the news pages. I hope to meet some of you guys online soon :)

« Last Edit: September 24, 2015, 06:24:26 PM by oneofthe8devilz »
I got six little friends and they all run faster than you ;)


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motorsep

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Re: D3 MCS: Mars City Security
« Reply #25 on: September 24, 2015, 12:07:12 PM »
Finally! Can it be played as single player ? (PVE with one player)

oneofthe8devilz

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Re: D3 MCS: Mars City Security
« Reply #26 on: September 24, 2015, 12:10:59 PM »
Finally! Can it be played as single player ? (PVE with one player)

Yes in multiple ways.

You can play it in "true" Singleplayer or as a ListenServer. I would advise the latter way as you would benefit from multiplayer code optimizations while still playing alone.
I got six little friends and they all run faster than you ;)


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motorsep

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Re: D3 MCS: Mars City Security
« Reply #27 on: September 24, 2015, 12:13:16 PM »
You can play it in "true" Singleplayer or as a ListenServer. I would advise the latter way as you would benefit from multiplayer code optimizations while still playing alone.

Aye, cool. I'll check it out (hoping it would be easy to setup via menu).

oneofthe8devilz

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Re: D3 MCS: Mars City Security (Public Release Download)
« Reply #28 on: September 24, 2015, 12:19:26 PM »
Aye, cool. I'll check it out (hoping it would be easy to setup via menu).

It should. I will now fire up the dedicated online server which will stay up 24/7...
I got six little friends and they all run faster than you ;)


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VGames

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Re: D3 MCS: Mars City Security (Public Release Download)
« Reply #29 on: September 24, 2015, 12:31:54 PM »
Great man. Good to see it out... Sort of. Can't wait to see the splash it makes at ModDB.
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