MCS STEREO 3D VR SUPPORT WIP
One of the things I am currently working on while simultaneously developing the upcoming MCS update, is stereoscopic 3D VR rendering for future builds of MCS...
First I needed a WIP prototype solution, which correctly calculates all the MCS specific Sikkmod rendering effects in 3D for each eye/view.
The Doom3 BFG visuals look remarkably boring and unspectacular in VR to me and so before starting a new MCS specific project that implements native VR in-engine support for MCS, I had to be sure the resulting visual VR fidelity on the Doom3 1.3.1 based MCS renderer will be worth the amount of invested funds, time and work that I am planning to dedicate...
And boy is the VR MCS renderer a difference in quality compared to the BFG (RBDOOM-3-BFG) one.
Especially on a 1080p OLED VR panel, the colors and visual effects really take off and bear no resemblance to the weak and washed out BFG VR visuals.
This footage was recorded clientside connected to an online dedicated server.