Author Topic: Doom 3 BFG and VR  (Read 812 times)

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motorsep

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Doom 3 BFG and VR
« on: August 06, 2015, 02:56:38 PM »
It seems that BFG so far is the only engine out there capable of 60 fps per eye in VR (at least with stock content).

I wonder how much work is it to integrate Oculus Rift and HTC Vive support into BFG ?

Are there some limitations to integration into GPL engine? (EULA, etc.)